I'm working on some basic combat mechanics for a game in development. What do you guys think about the following setup.
Each Class has an assigned number of Attack Dice for Melee and Ranged attacks, an Attack Modifier calculated by Attributes and Skills, and a Defense Value Calculated by Armor, Attributes and Skills.
For a Melee attack a character rolls their Melee Attack Dice and add the Attack Modifier (which is permanent for this discussion).
For a Melee Defense the Character rolls their Melee Attack Dice and add the Defense Modifier (again permanent for discussion).
The attacker does damage equal the difference of the two players' values, and if the players can see each other, have the opportunity to, and have the required speed, the attack can be instantly countered.
For Example: Chris (Melee Attack Dice = 2d8+1d4)(Attack Mod = +3) / Joe (Melee Attack Dice = 4d6)(Defense Mod = +6)
Chris Melee Attacks Joe:
- Chris Rolls 16+3 = 19
- Joe Rolls 18+6 = 24
- Resolution: Joe blocks/dodges Chris's attack and counters with 5 points of damage.
The same method applies for ranged attacks.
If I don't want Special Abilities/Effects/Magic to play out the same way, what could be a good way to intertwine the two combat systems.
Obviously this is a tiny part in a gigantic project, but what do you think about the basic combat system so far and what are some suggestions for Special Abilities/Effects/Magic?
I had thought about that at first, but I wanted to get around that. So then I found that there are certain things to consider.
I previously stated "The attacker does damage equal the difference of the two players' values, and if the players can see each other, have the opportunity to, and have the required speed, the attack can be instantly countered."
So in the case of Ranged attacks, if two characters knew where the other was, both had ranged weapons, and had qualifying speed, a character could, in effect, side-step an arrow and throw his axe.
This would only be able to happen in certain situations. If someone was hiding on a hill or in a tree and shooting at an unarmed person this would not be possible. Again if both characters could see each other but the defender had no ranged weapon, they would not be able to counter.
Perhaps the Counter-Attack should be an acquired skill/ability?