Some games/people have refered to a mechanic called battleline used for combat resolution.
I want to know how it work? What does it eat during winter? What is it's reproduction cycle? etc.
Some games/people have refered to a mechanic called battleline used for combat resolution.
I want to know how it work? What does it eat during winter? What is it's reproduction cycle? etc.
larienna
I have only heard about the "line of battle" which is a naval term. What games use it?
Knizia has a 2 player card game called Battleline:
http://boardgamegeek.com/boardgame/760
This review explains it. The Geek is your friend.
I search battle line in the age of mythology game and come up with the following results.
http://www.boardgamegeek.com/spsearch.php?objectid=6707&objecttype=thing...
Maybe the designer of the variant was inspired by the battleline game.
I have checked the battle line variant for AOM to see if there are some links with the board game and it works pretty much differently. So maybe he just came up with the name.
In that variant, the way the battle line work is that one player after another place a unit in front line that will match the unit in front of them. (there is 4 columns possible). Then extra units can support the front units. Support units are set hidden.
Then for each column of the battle line, you roll the dices and resolve the duel. Then if there are surviving units, another battle start. Up to 8 units can fight in the battle (4 front and 4 support).
This mechanics makes me think about starcraft the board game. In fact I was thinking If I could use a battleline mechanic for my starcraft variant. It looks interesting and there won't be that much changes to do with what I have so far. So I would eventually have to make some test.
The only problem I have with starcraft is the average amount of units per battle since protoss have fewer but stronger units. Since both sides (when fighting ofther race) did not have the same amount of units, it strongly disadvantaged protoss. The unit placement described above works good if both side has in average the same amount of units.
![]() | Dead Steam - Post Apocalyptic train building card game (38) by Tbone |
![]() | Board Game Blueprint - New Episode Every Wednesday (32) by The Game Crafter |
![]() | Why a SpaceGame (part 2) (36) by X3M |
![]() | Tabletop Game Jobs (0) by The Game Crafter |
![]() | Protospiel Cleveland (0) by The Game Crafter |
![]() | "Never Seven" - Playtest Rules - Suspended While the Game is Undergoing Modification (7) by Steve |
![]() | New Board Game Pieces - Premium Mushroom & Premium Brown Mushroom (0) by The Game Crafter |
![]() | Weight of sorting (4) by X3M |
![]() | Placing cards (planets) in specific positions (orbits) (4) by Tbone |
![]() | Designing from a personal pool of mechanism (36) by larienna |
![]() | New Board Game Pieces - InFUNity Tiles (Hat Shape) (0) by The Game Crafter |
![]() | New Auction: 1 Month of Advertising on FatherGeek.com (0) by The Game Crafter |
![]() | DuelBotz: Sample New Card (19) by questccg |
![]() | Comparing 2 new dice replace mechanics (2) by X3M |
![]() | Happy New Year!!! (1) by questccg |
![]() | How to design and balance a Rock-Paper-Scissor like mechanism (44) by X3M |
![]() | Monster Keep — Retiring this Design (0) by questccg |
![]() | Build your own [insert game genre here] (13) by larienna |
![]() | Finalists Selected for the VHS Case Challenge (5) by larienna |
![]() | 2025 New Year Sale at The Game Crafter (0) by The Game Crafter |
![]() | Merry Christmas 2024! (0) by questccg |
![]() | Winner Announced for "That Cool Stock Part Challenge" (0) by The Game Crafter |
![]() | End of Year Playtest Event at The Game Crafter (0) by The Game Crafter |
![]() | New Board Game Pieces: 13mm Wood Cubes (0) by The Game Crafter |
![]() | Madison Game Design Cabal (0) by The Game Crafter |
I remember that some people suggested a variant in age of mythology that added the battle line mechanic to the battles. So I said to my self that it could be a common use mechanic.