You have probably seen movies likes lord of the rings and chronicles of Narnia. Each time I take a look at a warfare epic battle in a movie, I always get a certain feeling that I would like to reproduce as a board game. It's a bit hard to describe but I am trying to brainstorm on ideas other than roll dices: you win or lose.
I am open to any kind of suggestions:
Side board battles
Dexterity elements
Real time elements
I have a hard time of pointing what could create this battle field feeling. Here are a few ideas I had:
Large armies small heroes: In most movies, you have the armies and the heroes within the battles. Which create a situation where you need to bother about large and small scale elements.
Unlimited strategies: In many battles, people comes up with different various weird strategies (ex: LORT 2 tower: Aragon and the dwarf jump in front of the gate) . First, it creates a situation where you can do everything you want and have many possibilities. Second, it creates unique memorable outcome.
Subjective outcome: That is another thing that I really don't know how it could work. One game that I like is the big idea. The reason why some people invest more in an invention than the other is almost totally subjective: You invest where you think it's more cool. So I was thinking of an idea where the actions you can could be limited to your imagination and players need to agree or not. In the same feeling, I know there is a game called "Imagine" where people associate concepts and players need to approve or not if it's valid.
I like the idea of subjectivity. It's that kind of idea that I also wanted to use for a wrestling game to reproduce the feeling of a wrestling show.
For "once upon a time" I saw it pass 2 days ago on our junk trade. I think I should have picked it up. The only bad feeling about it was if there was actually a game there or was it only a story telling tool.
one way to do this might be to have maneuver cards, that if one prerequisite is met, you unlock an ability for another unit. Like, "If your infantry scores a critical hit, you may instantly move a calvalry unit" or "If your magician is eaten Lemurs, you gain control of the dragon unit for one round"
That seems interesting, but that could easily lead to a side board battle. I don't hate the idea of side board battle, the only problem is that if there are many battles and each of these sideboard battles takes time to setup and play, the game is going to be very long. This is why I tried discarding the sideboard battle idea.
Unless I can find a very fast way to setup and resolve side battles. Or Even a no setup side battle would be even better. I had an idea of a siege game where there was no amount of units on the board. The tokens of your color where indicating which area were on your control rather than a number of untis. Maybe I could make a side battle where you place the tokens and play cards to change the control of the areas over the map.
Anyways, thanks for the feedback.