So I've been kicking around the idea of an airline board game, in contrast to all the train board games around, for a while now. The key was to have a game that tried to simulate what it is like to build a network of intangible routes for moving people, rather than one made up of physical track. I've built up a ruleset, which I've attached, with the following basic mechanics/ideas:
1. Route capacity for any two-city connection based on the size of the two cities
2. Planes that can transport some fraction of that capacity based on their size
3. Planes flying between gates owned by the airline at two different airports
4. Range between two airports affecting which planes can run which routes
5. Different pricing schemes for airlines affecting
a. how many people fly the airline and
b. how much money the airline makes
6. Technological change over time, as new aircraft come into use.
7. A constantly expanding route network for each airline
I would greatly appreciate any comments, either on the specific rules or on the general concept.
Thanks,
comfect
Thanks, ilta, for those comments - they look well thought out. That said, I have these responses:
Thanks so much for the feedback. I really appreciate it! I'm personally a weird hybrid player; I love 18xx, but I also really enjoy simplified, stripped down games. So I'm trying here to create a more simulation-y experience, but I'm very sympathetic to trying to simplify as much as possible (for instance, I already cut the different airports at each city in favor of a "NYC" space or a "DC" space...LaGuardia vs. JFK and National vs. Dulles was getting crazy).