Hey guys, Drion here!
I've made rules for a simple fighting game that's a twist on Dan Felder's rock-paper-scissors improvement.
The rules are:
-Both players start with 5 health, first to make the other run out wins
-On a count of 3, both players pick one of three actions:
1. Attack deals 1 damage to the opponent
2. RAGE deals damage equal to your missing health (but min. 1) and makes you immune to all damage
3. Counter reflects the opponents damage if they used Rage, ignores immunity
I would love to hear if you guys think this is an interesting concept or a prototype to scrap. I think it's very extendable with different characters adding slight changes in gameplay, but it somehow needs more information about the decisionmaking process
Have a great day and thanks for reading!
Great eye, that stagnation was actually a problem. That's why the rules include that rage grants immunity and deals a minimum 1 damage, so it outclasses Attack from the get go. Playtesting found people actually throwing in rages early on, but counters usually show up later. Chickening out is the most humiliating way to get defeated though!