I have a rough idea of a 1v1 card game
the theme of the card is something simple like stick figures, so it's like a stick figure battle to the death, well anyway both players start the game with 50 or so cubes, these cubes represent your life force, once you run out of cubes you lose, now I know what you are thinking, 50 cubes seems a bit much but what if, the actions you do costs you life force
There are other cards and mechanics needed to play but ill get to that later.
So you have your deck your hand and a field with 4 card zones each. these zones is where you play your stick characters. at the start of the game both players can play a stickman card for free from their hand. the character cards are pretty straight forward, they each have a summon cost, depending on the strength of the stickman card will determine the summon cost but on average it is like 3 cost.
On the 4 edges of the card you have attack, defend,equip and counter. attack is on the top edge, counter and def are on the side and the equip is on the bottom. Atk and counter require a cost to use. So let's say player 1 has 1 stickman in attack and the other has 2, 1 in attack and 1 in defence. player 1 attacks the card that is in defend mode (when you attack your card goes to defend mode) Anyway, player 2 then spends life force to counter the attack with his other card. the card that is countering has a counter value of 3+2 so the countered card loses 3 of its defense and the attacking card loses 2 of its defense.
so now the attacking card is in defend mode if it survived. (i havnt thought of what to do with the card that has countered. do i stand it back to attack mode ready for another counter? or do I switch it to defend mode after countering)
Other extra cards i mentioned before are equipped cards, these cards you can play under your character cards, each do different things such as increase attack value or defense value or attack all cards etc, some are permanent some others are one-time use. the equip cards also cost life force to use and some permanent equip also have a once per turn cost, so if you want to keep the perm equipped u must discard 1 life force cube to keep it in play
That is all i have so far
ah good idea, though ill probaably keep it simple for now, like i would like to add a movement mechanic in one of my games but i dont think it is for this one im brainstorming