Here's something I put together in these last two weeks. A game of strategic placement and timing. You will use upgrades, special actions, and tactics to spot and score configurations of dots that have been placed on the field. Players will rival for positioning and struggle waiting for the master player token - giving you the advantage on a given cycle. Can you score 20 points before your opponents? Or will your friends outwit you? Bluff, maneuver, and construct your way to victory in Dot-tacular!
I would love some support in play testing this game! Everything you need is in the folder above. Print the Special Action and Objective cards twice and if you find that you need more dots, make more copies if need be. Everything else is one copy!
I am planning on publishing this game via Game Crafter when I'm done - this has been on m y bucket list for awhile now and decided to go a little light for my first game. Again, thank you!
I have never played Tash Kalar it; renders the same concept of Dot-tacular. Though mine goes for less theme I guess. Thank you for bringing that up.