Hello folks, been toying with this idea for a little while now because it sounds so good in my head. So, I figured I would jot my ideas down here to see what you all think. As always, comments and critiques are not only welcome but appreciated!
The premise of the game is that the Dark Lord has died and the Evil Empire is now being run by the Lord's high council (the players). Each player has a role which determines which aspect of the Empire they oversee (military, diplomatic, resource, and construction).
The game board will be round, the center containing a world map surrounded by stones. This represents a scrying pool which the council uses to look upon the world in order to plan their nefarious deeds. The faces of the stones will contain markings to represent a calendar and the number of turns before the game ends and the players lose. Certain events will also happen at different times throughout the course of the game, which will be marked on the calendar.
Outside this stone circle will be a section of the board containing all the player information, such as the responsibilities of the different roles, their numerical trackers (for resources, population, etc.), and each player's influence. Influence is important because if one player gains enough of it, they will become the new Dark Lord and have an even bigger say in the happenings of the Empire.
At the end of each round (after all players have taken their turn) there is a council meeting where all the members gather to deal with the Empire as a whole. During this time subjects will bring issues to the council. The players must discuss the issue and decide the best way to solve it with a vote. Depending on how each problem is solved, one of the council members may gain influence. So at times you may have to strike deals with the other players to vote your way in exchange for favors, resources, troops, etc.
This creates a dichotomy of game play. Even though the players are all working together to conquer the world, they are working against each other to gain the most influence to become the next Dark Lord. I was even thinking about being able to sabotage other player's efforts to stop them from gaining influence and being able to assassinate another player to take on their role (or become the Dark Lord if they are the current one). This wouldn't eliminate a player as they could be brought back to life by magic or some such.
Why wasn't the first Dark Lord resurrected? Well, because his body was stolen by the forces of good, of course. Did I mention the forces of good? No? Well, the forces of good are pretty much every other nation and kingdom in the world. They are not fond of the Evil Empire, and will send armies and heroes to fight you back to your fortress in an attempt to rid the world of the council and the Evil Empire once and for all.
Being a fantasy world, certain territories will contain different races which, when conquered, can be added to your army. If you take over the Orc village, you can start training Orcish Warriors. If you control the dragon roost, you can train dragons into your army, and so on. Haven't created the mechanics for conquering territories yet. Trying to come up with something new instead of just being a Risk or Small World clone. Was thinking about using tokens to represent units and each would have a strength of d4, d6, or d8. Multiple units in the same territory form an army which would give you a pool of the different dice strengths. Rolled together, you would need to be able to beat the defense value of the territory to take it over.
If you've read this far, congratulations and thank you! I didn't mean to type so much but it all just came pouring out once I started. Going to start fleshing this out a bit more. Oh... and here's a crude sketch of the world map, which I drew half way through typing because I thought my description above needed a visual aid.
After reading back through, I think I was a little unclear about the game board (that's what I get for posting in the wee hours of the morning). They're not actual stones, if that the impression I gave. It would just be part of the image of the board, made to look like stones to convey the scrying pool concept.
Yes, to answer your question, there would be a token you move along the stone images to track time in game. At the end of your turn you would move the token to the next stone which will bring you closer to the end of the game and might contain a World Event, Enemy Action, or Crisis which you would resolve before the next player's turn.
As far as the roles are concerned, every player would be able to perform general actions like attacking, so that the roles aren't too limited. Their separate responsibilities would be akin to:
High Commander - chooses which military units to train and which territory they are first placed
Ambassador - dispatches diplomats/spies
Quartermaster - chooses which players receive the resources generated each turn
Master Mason - chooses where to build structures and defenses throughout the empire