At the beginning of the game, players are secretly dealt out several character cards. Each player has several. These are the characters that the player is rooting for. Then they are put into the middle, shuffled, and dealt on the table so everyone can see them. Each turn, players play action cards that affect several of the characters. An alliance card, for instance, can form an alliance between 3 characters. A join alliance card can add one character to an existing alliance. An insult card can make one character insult another. There can be challenges where winning characters get immunity or some bonus or losing characters can lose prestige. At a certain point there is a vote, with each character voting against the other character they like the least. The character with the most votes is removed.
If a player loses all of their characters they stop watching the show - i.e. they are eliminated.
The player rooting for whichever character is left at the end is the winner, or if all of the other player's have been eliminated, the player that is left is the winner.
Since no one knows who other people are controlling, there is some subterfuge going on. The game is about manipulating the state so that when there is a vote as many of your characters as possible are left in the game. The game also should generate an interesting story, as you see the characters team up and build some kind of case for why they like some people and don't like others.
Because there is player elimination, gameplay should be short: sub 60 minutes.
Anyone have good ideas for what the action cards (the meat of the game) would be? What kinds of actions would be interesting/thematic?
Conceptually, iI guess it is pretty similar to Guillotine, except for the attachment of players to characters.