Continued development status updates on this thread...including rules doc linked below and images.
After several tests with 4 players, I think Second Line has found its happy place.
First Line Cards (the ones gathered in set collection) are balanced both in inter-playability and reward; Event cards deliver the anticipation and effects they should; luck elements are satisfying with some very exciting moments; lots of room to test and build your favorite strategies...the game has reached a point where everything works nicely and it's ready for some "outside" testing.
Rules are also down to an even 10 pages, and it can only get a little tighter with some professionally written rules. I feel like I got a bit redundant in areas in an effort for clarity, but I've edited to a place which I think captures the best spirit of the game and its intent:
https://www.dropbox.com/s/854op44ebvl8nnm/Second%20Line_RULES_CONDENSED....
As always...
Laissez Les Bon Temps Rouler!!!
Thanks very much Wombat...being so close to the game and the instructions is precisely why I needed them to be scrutinized; and I agree with everything you mentioned. I never take criticism in a bad way, such is the life of a designer, and you've certainly been nothing but helpful and constructive!
Losing item 3: I imagine the opportunity to "steal" the entire front-half of an opponent's line after it has been broken will be VERY rare, but plying this out will tell. If it turns out to be more frequent, I'll do away with that rule...as you said, it would be VERY powerful and probably just cause a "there's no way I can win now" feeling by the other players.
I see what you mean about certain board spaces and clarity...I'll have to rework those a bit.
Thanks again for the help!