This is an idea i've had for quite some time, i want to know what you folks think of it. This is the first time i've put it in writing, so if it's hard to understand or ill formated, i apologize, and do suggest better ways of writing it.
Purpose of the game: Players create various superhero teams to deal with events, hoping to accumulate more legacy points than the opponent by the end of the game.
Each player has a deck of 30 cards, and a smaller deck of 15 event cards sits between them.
There is only one type of card in a player's deck, the Superhero card. Each one represents a different hero with their own look, name and personal motto. There are three stats on a card: Ability, Power, and Legacy. The rim of the card's color represents Ability, while power and legacy are printed. There are six abilities:
Flight,Speed,Agility,Gadget,Elemental, and Strength.
Power is a number one to ten, and so is legacy.
Some heroes have other info on them, this is explained later.
Event cards represent various derring do the heroes derringly do, from saving orphans from a burning building to battling the Devil Doctor (random made up villain) in his mecha. Each one has a legacy rating (5 to 20), and restrictions to what heroes can be used to save the day. Colored circles show what abilities are necessary, a power rating shows how much the total power rating must be to save the day, and if there is a minimum or maximum heroes necessary for the job.
In the beginning of the game, each player draws a hand of five cards, and one event is placed face up in the middle.
The players take turns attempting to create the perfect superhero team for the event, taking the glory (and legacy) of victory when they do.
For example, let's say the event in question is called Bank Robbery. It needs a hero with strength OR Gadget ability, only needs a power rating of 5 in all, up to three heroes can work together on it, and it gives 5 legacy.
Player 1 has a hero called Big Bear (once again, random made up guy), who fills the strength requirement, has a power rating of four, and gives 3 legacy. He/she also plays a hero called Bright Eyes (you can only play up to three heroes per turn, who stay in play until either you or your opponent save the day) , who has flight, a power rating of 6, and gives 5 legacy. Because the power ratings of both heroes add up to more than 5 power points, less than 3 heroes are on the job, and all ability requirements are met, all the event requirements are met, and that event is dealt with. Player one puts the event and the used hero cards in his/her legacy pile. After every turn you discard a card, and at the beginning of every turn you pick a card.
Play continues this way until all events happen, at which time both players count the legacy points in their legacy pile. The player with more legacy wins!
Additional rules:
Some heroes have alliances an rivalries, though not many. For example, Mr. and Ms. Strong would have an alliance. If played together, you score a certain amount of extra legacy points. A rivalry would indicate infighting. So for an example using known superheroes, a team with superman and batman would lose a certain amount of legacy points working together (of course, there wouldn't be any copyrighted heroes in the game).
There are a couple other different rules i've thought of, but this is the basic game.
All suggestions, criticisms, anything is appreciated, really.
It'd be good to point out that it wasn't a very good decision to use such a powerful character like Bright Eyes on such a simple thing like a bank robbery, when his skills could have been put to better use later, in a more challenging scenario. Unless the game was closing up, and you just wanted the character's legacy points...