The Idea:
Players are the chiefs of native tribes on a fictional island.
After the first few turns of the game, colonists arrive on your shores.
The game is not necessarily about repelling the colonists, rather it is about surviving the inevitable colonization. Survival is defined as having a certain benchmark in three different categories when the game ends:
- Political: Retaining control over your lands and people.
- Cultural: Keeping cultural practices/traditions and resisting assimilation.
- Physical: Not having your population literally wiped out.
If a player meets the benchmark values in all three of these categories when the the game ends, their tribe is considered to have "survived" colonization, and they win the game. However, it is possible for more than one player to win - it is also possible for there to be no winners.
Thus, the game is semi-cooperative because when it would benefit you to work together, you will, but when it would benefit you to do something that screws over someone else, you will do this also.
Questions:
Does the theme interest you? How do you feel about having to meet a certain benchmark in the three categories to survive?
Do you think the semi-coop aspect would work?
How does this compare to "Spirit Island"?
Your game looks awesome, and I'll definitely spend some time reading your blog. In the meantime, do you mind giving me a brief summary of where it's at right now?
So far mine's just a concept with a very rudimentary early prototype... maybe we can bounce some ideas off each other!