Hi, Everyone.
I am new to the forum, and new to game design as well. I am a game designer for Spyglass Games. They just sent their first game, VENOM Assault, to print last Friday, and are getting ready to put their next game up, MY game, on Kickstarter, in the the next few months. The game is called Hunting Sasquatch. It's a fast paced, easy dice game that is player vs. player. We have a small, core group that has done playtesting for us in the past, but we have collectively decided we'd like to broaden our playtesting base. Please let me know if you're interested in helping us out. As I said, I am new to the game design industry, and any and all advice and assistance is truly appreciated.
Thanks!
Sina Hirsch,
Lead Game Designer, SpyGlass Games
So, the game sets you on a hunt all over North America in search of the elusive Sasquatch. Players represent different hunters who are seeking him. As the hunters try to find Sasquatch in different locations, they have to battle different monsters and legends that populate the continent. The catch...you never actually find Sasquatch. However, all the other monsters/legends of North America may provide evidence he does exist.
This game is based on rolling eight dice that represent nature, research, investigation, photography, occult, and weapons. Your goal as a Hunter is to attain the proper tools to capture a location without falling victim to the peril at hand. Hunters do not necessarily last long, and a player may go through several Hunters before game end.
Finally, at game end, the player with most Victory Points, wins. Victory Points are gained through capturing locations and attaining unique evidence: fuzzy photo, sound recording, broken window, plaster footprint, "droppings", and a tuft of hair. Though you never find Sasquatch, the proof says that he is still at large.