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PnP Battle of the Monumentals (BOTM) Version 2.3

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Tbone
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Looks like I was able to get some testing done through Tabloro.com (which I HIGHLY recommend as a efficient testing tool that will save you time and money!!) and it went over verrrrrrry well. I was happy with it enough to share it with this great community.

Feedback would be great and if you end up playtesting it let me know how it played for you!

Hopefully soon I will have a table open on Tabloro for an easy playtesting environment.

Thank you again, you guys rock!

Tbone
--Edit 6/3/15--

Another HUGE update. Revamped energy system, Rarity expressed on tiles, Victory condition additions and revisions and MUCH MORE! Check it out!!

---Edit 4/24/15---

Big update! new rules, tiles, game boards, and player boards

---Edit 4/23/15---

Name Change: Battle of the Monumentals

---Edit 4/17/15---

Added a counter instead of using dice (I know not everyone has spare D20's laying around)

Rules
Player Board
Game Board
Tokens
Common/Monument Tiles (Print Six; You will need six because of the Monument tiles, you can only put four of the "green back" tiles in your deck - there will be some extra)
Scarce Tiles(Print Three)
Rare/Monument Tiles(Print Two)
Legendary Tiles(Print One)

MattPlays
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I will

try to give this a go over the weekend. And I hadn't heard of tabloro, will def look into that

Tbone
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Thank You

I appreciate it Matt.

Tbone
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Upcoming Changes

I will be changing a few things for this PnP version. This will be updated shortly.

Combat Values: Instead of a Singular combat value, each tile will have two values: Attack and Defense. When you attack a tile/unit both tiles will check to see if they kill the other tile (Attacker is attacking, defender is retaliating). If the attack value is equal to or higher it kills the other tile (points for the kill are only granted to the attacking tile). If it is lower the tile/unit is hit and brought back to the casting zone/home base (the attacker is never hit during an attack).

Deck Creation: Instead of creating a deck constrained to Combat values there will be 3 classes: Aggressive, Independent, and Supportive tiles. You will be able to pick ten tiles from each of the classes. This essentially works very similar to the system before it. Aggressive tile are high damage but give advantages to enemy tile (most times), Supportive tiles have low damage but are able to buff your tiles or use abilities (most times). Independent tiles have average damage and typically have abilities that pertain to themselves neither buffing or nerfing any type of tile (mos times).

End Game: You must get to 20 points and you start the game with 10 health (switched the starting values).

Tbone
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Game Update

Version 2.1 is now a go! everything is up to date. Give it a try and let me know via private message. I would be more than willing to do a Playtest for a playtest.

Thank You.

Tbone
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An Additional Winning Condition

When testing the game I noticed that there was really only one mindset or strategy you could have and that was to play aggressively. This prompted me to create another winning condition that promoted a conservative strategy.

Remnants/Redemption Points

Within the Monumental Universe there are those that wish to us Monumentum to destroy and conquer, those that hate Mentum and want to destroy and eliminate Mentum all together and others that want to preserve the universe and bring it back to life with Mentum.

Two of these characteristics/mindsets within the Monumental Universe are preserved and shown during gameplay: The Destroyer and The Commander mindset. I want to introduce a third... Check out what's bellow to understand my reasoning...

Destroyer:

Winning Condition: Reduce the enemy's health to zero.

As you can see this is pretty self explanatory - aiming to kill the other Monumental is the mindset of the Destroyer type. You will have your units reach the enemy Monumental and attack him/her each time reducing their health by the units attack value. As a Destroyer You want to conquer the Universe and leave no one behind, gaining pleasure only by slaying your opponent.

Commander

Winning Condition: Gain enough Mentum Fragments(Frags)/points.

The Commander mindset is not so much about killing your opponent as it is about controlling them (and specifically Mentum). When you kill your enemy's units you acquire Mentum Fragments from the unit. Once you've gained enough it will disable and corrupt your enemy's main source of energy and unit synthesis which is their Mentum Source. This Monumental mindset seeks to destroy what they think is the real evil: Mentum.

Redeemer:

Winning Condition: Gain enough Remnants

Redeeming the Universe is the goal of the Redeemer. Finding new ways to heal planets and civilizations with Mentum. When in battle they will desynth there units on the battle grounds to heal the ground and planet on which they are battling on, gaining Remnants. Once the planet is restored you have completed your quest. Redeemers will stray from combat and choose to relieve the universe of anymore bloodshed.

Every player will have the options to do any of these within the game. You can limit your strategy and gain extra energy at the beginning if you are more loyal to a given objective. You will start with 3 energy if you allow all three objectives to be completed (only one needs to be completed but you will be allowed to choose how many options you have throughout the game), 6 energy if you leave only two and 10 if you allow only one to be completed. This means in the beginning of the game you will choose which winning conditions you wish to have available. Depending on how many you allow you will have a certain starting energy (remember, no matter how many winning conditions you allow to be completed you only need to complete one).

These are thoughts and not concrete updates but I feel it would add even more strategy as well as incorporating a deep meaning of theme.

Maybe you want to help the universe but aren't afraid of killing and conquering? You will keep the Destroyer and Redeemer winning conditions open for completion but you will not be able to complete the Commander winning condition because you didn't pick that as one you could complete. At the beginning you would start with 6 energy.

Or perhaps you want to completely eradicate Mentum - you would choose only the Commander winning condition, to gain enough Mentum Fragments. You would then start with 10 energy.

Let me know what you think...

Tbone
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Minor Changes

Version 2.11 sets us up with a little bit of structure for upcoming updates - color coding the documents to help you see the difference between version etc.

There is also a Tile Errata thanks to MattPlays for some awesome feedback. He did a fantastic job.

Thanks.

Tbone
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Upcoming Updates

Some big changes are on the horizon for Battle of the Monumentals (including the name). Heres a sneek peek at some of what will be coming shortly to PnP!

1). The name will be changed to Monumental Resolution. Unique, catchy and sounds pretty cool as well.

2). The resource system is totally revamped, allowing you to instead place tiles from your hand down as resources (analogous to their Class Red (aggressive), Blue (supportive), Yellow (independent)). Opening even more hand/resource management skills and strategies adding more depth of play.

3). Three redefined victory conditionscentered around three Mindsets: Destroyer, Commander and Redeemer. Reducing the enemies health to zero, killing a certain number of units, and gaining control of the middle ground long enough to restore the land (respectively).

4). The board will modified somewhat. A 5x8 field split in half in to two territories. Within the middle of the board will be the Middle Grounds (for the Redeemer mindset). The first row of each territory will be your Casting Zone, specified for placing units down. Within this will also hold three spaces making up your Hit Zone where units will go when hit.

5). New tile design with added resource types for purchasing units. Also, the galaxy, planet and race the unit is associated to. Since this is going to be somewhat of a Trading Tile Game, the galaxy will represent the year the tile was created, the planet will be the over all expansion the tile is from, and the race will be the specific deck it is a part of.

6). The ability to take three actions instead of two.

7). Deck size has been increased to 45 (and may increase)

Here are some plans for beyond this...

1). Monumental Character cards. These will expand the depth of play and deck creation. This is similar to Hearth Stone in that you will be given some sort of strength whether it be an action you can perform or somethung. There will also be some sort of weakness as well to spice it up a bit. Along with this will come modifications to the health, mentum frag goal (Commander), and Remnant goal (Redeemer) To further balance the Monumentals.

2). Diversity in tile types. As it stands we only have one type: Units/creatures/constructs, what have you. In the near future I will be adding three new types: Events, Tactics, and Augments. Events act as a one time casting effect (similar to an instant), Tactics will stay around longer giving you more to work with on a turn (similar to enchantments), and Augments will further define certain things in play, whether it be a unit, a Tactic or even yourself. This will expand the game indefinitely (this will most likely make the deck bigger).

I am really excited for these changes and hope to bring them here soon!

fayinsky
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Tbone wrote:Looks like I was

Tbone wrote:
Looks like I was able to get some testing done through Tabloro.com (which I HIGHLY recommend as a efficient testing tool that will save you time and money!!) and it went over verrrrrrry well. I was happy with it enough to share it with this great community.

Thanks for sharing this website! Looks very interesting and helpful!

And of course I'll try your game and see if I can come up with any constructive suggestions :)

Tbone
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Excellent!

It really is a good source... it can be buggy at times but interesting nonetheless.

Due note that the current version is out of date. Testing will commence here in the next few days. If it goes over well I will update and give you everything you need to play!

Thank you for your interest!

Tbone
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Successful Testing

I got some really good testing in on Tabloro... (one of the best resources for me right now).

Three test games in total. All went significantly better than I expected. The framework for the game is getting closer and closer to completion. I will be testing and revamping for awhile until it feels right. The design for the tiles and everything feels just right (for now at least.)

The game is definitely okay to put through in a PnP version. Though some of the units are imbalanced (as I test and get feedback there will be an errata), you can play the game and have a blast.

The next few days I will be proofing the rules and getting the files situated for submition.

I am getting closer every week! It is very exciting.

Tbone
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HUGE UPDATE

Another big update folks... Take a look and let me know what ya think...

keshiekay
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Thanks for the recommendation!

I hadn't heard of Tabloro.com, but I just checked it out and I can see how you really like it. I'll have to put my game in there, too.

When's your next playtest?

Tbone
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Very Helpful Resource

It really is quite cool. Very buggy at times, but it has allowed me to rapidly playtest and fix things more easily as compared to actual table top which is stellar.

As far as playtesting, I'm hoping to get some in today. If you take a look at the end of the Rules document, you'll see thetrouble shooting for Tabloro.com. just some of the major quirks with the site that hinders the game (it is still very much playable though). The developer of the site doesn't seem to be responding very often. Nonetheless, if you are interested, definitely check it out and feel free to ask questions and PM me if need be!

Thank you!

keshiekay
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'Story' edit

As a heads up, was just reading through your Rules doc.

Some edits:
Second paragraph: "But a new was arising" <-- I believe you're missing a word.
Fifth paragraph, second sentence: you have "beings body". I think you mean "being's body".

Also throughout the story it'd be good to either keep it in passive or active voice.

(I know this isn't an editing thread, but I proofread for a living so I thought I'd mention it)

Tbone
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Awesome

I appreciate the help! That is one thing I really need to work on. Concise rules, grammar and clean presentation.

keshiekay
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Grammar and such

I can take a longer look at it later if you'd like. One of my skillsets. Maybe in exchange for advice about Tabloro. :P

Have you blind playtested it yet? That helps clean up rules a ton.

I'm also thinking of maybe starting a thread where people can write down (in a Google doc or whatever) if/when they're playtesting on Tabloro and how many players they'd need. Would you find something like that helpful?

Tbone
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Most Definitely

That sounds great! PM me your final thoughts when you've read the Document a bit more and I can try to answer your questions and also check out your designs!

Concerning the thread, I personally would like that. I'm not sure how many people here actually use Tabloro (I have no idea why you wouldn't). There's also table top simulator on PC/Steam also, but haven't really explored its potential.

I did try and play test last on Tabloro but ended up getting distracted. Definitely let me know if you want to swap play tests!

Tbone
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Table of Contents Added

Small change, but it serves to better organize the document. In the next few weeks I will be creating two more decks to test with. These decks will have the addition of Tactics - one time affects that serve to spice things up and force you to build up resources and save and give you more opportunities for interesting combos. Stay Tuned!!!

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