I came up with a single-sheet rules page for a card game comprised of a single deck of cards. I call the game Treasure Diver.
http://www.let-off.com/bgames/treasure/treasure_diver.pdf
It's a 2-player card game where you bluff and bid against one another to avoid the sharks and collect as much treasure as possible. Games take about 15 minutes, including setup. The rule sheet has examples of the current cards at the end of the page.
Please have a look and let me know your thoughts. I have my own ideas of what I would like to experiment with next, but I am curious of what others think of it at this stage.
- Do you think this game is appropriate for younger age groups?
- Can you think of other themes that would work well with this set of mechanics?
- What else would make this game more interesting to play?
- If there was one way you would want to change this game, what would you suggest?
Thanks!
I appreciate your thoughts on the artwork. It's all placeholder stuff at the moment, as I prioritized putting a deck of cards together as quickly as possible. A quick image search provided what I needed to send everything off to The Game Crafter that same evening.
Regarding bleed, defense, etc: I had originally thought of a "sharks vs. divers" kind of game, but decided to narrow the scope a bit and go for a symmetrical (if unpredictable) challenge. The 'defense deck' concept you describe seems quite far beyond where I want this to go at this point.
Thanks for your opinion and suggestions. :)