I wasn't sure where to post this, but since I would have a link to my rulebook, I put it in the Proofreading forum.
I am on the 10th prototype for my game, Book of Villainy, but when someone asks me what mechanics I have, I struggle. I only got into the hobby one year ago, when I started working on my game. I've learned alot and played alot over this past year, but I still struggle to assign mechanics or categories to my game. For sure, I'd say Take-that and maaaaybe set-collection, but other than that I'm not sure.
I'd be really grateful if anyone would look over my rules/gameplay and tell me what mechanics would be good to highlight. And if you have any feedback regarding the rules, I would be extremely happy for those notes as well. Thank you!
https://docs.google.com/document/d/16MBr8o9YpLjhnibVK6Xc9_JkMvWlxrWbUulf...
And on a side note, I forgot to make a new copy of my rules and wrote over my rules for my ver 9 prototype, which is why it says 9 and not 10. I'm wary that some inconsistencies may be there due to missing an old rule.
Thank you! I actually read through that list a few months ago, and Take That was the only thing that seemed to fit. Possibly Hand Management might work, but that might be a stretch. That's why I like to ask others, because I feel like I might be misunderstanding what counts under certain mechanics. I think I mistakenly said Set Collection in my first post, when Hand Management night be better. But again, I'm not sure.