I've made some edits based on the feedback I've received and hopefully I've made it a bit more comprehensible. Here's the updated rulesheet for my playtest version of "ESPERS", a card game depicting a battle of telekinetic powers and extrasensory perception. Please give it a look, offer a suggestion, rip it apart, or steer me in the right direction. It's 2 pages with images (one sheet), so it's a quick read.
Link here: http://docdro.id/vIgxCAL
By the way, this is not a TCG, rather a 2 player card game. The card list is still evolving, but I can throw it on here later. My idea is to have 2 preconstructed "beginner" decks and a collection of "advanced" cards to upgrade the player's decks after getting the hang of the game, all in a small package.
1) There are cards that reshuffle cards from discard back to the deck. I think I might like your phrasing, though.
2) in playtesting, players have naturally laid the cards down with a slight overlap, but I'm not sure exactly how to write "pay attention!" into the rules.
In certain formats of MtG, occasions of "counter wars" crop up a bit (also, a mechanic called storm, which counts every spell on the "stack"). I think players naturally pay attention to what they're doing without being explicitly being told to.