Apologies, if this isn't the right forum.
So, I've been working on a number of games, and couple are edging ever closer to the 'omg, it's done stage'. Naturally, during my development/testing process I end up making a lot of place-holder art.
The thing is, though, some of this stuff that was intended to be temporary, I think is starting to look pretty good.
I've attached a few detailed close-ups of a couple different types of terrain for some wargame maps.
Anyone think this is good enough for production quality art? Any opinions here?
Also (perhaps with a bit more serious effort) anyone think I might be able to sell my time making art for other games? I dunno, is there a market for that? How would I even price it?
http://img403.imageshack.us/img403/558/jv01.jpg
http://img543.imageshack.us/img543/264/rv01.jpg
http://img51.imageshack.us/img51/6799/jv02.jpg
Sorry, the images are rather large and don't seem to be handled well in this forum.
I recommend right-click opening them in a new tab.
Thanks for the thoughts.
I went over to BoardGameGeek and took a look at some photos of ASL as I wasn't really familiar with it.
I'm not sure what to say, exactly. We might be refering to different art? Or maybe there was a remake?
The graphics for ASL seem very cartoony, but they are apparently that way because of the LOS ruleset. I mean, it's functional and clear I guess, but it looks like an awful lot like temporary graphics.
I did some more image searching, and see that some people in the ASL community are trying making their own maps, and few of these looked fantastic. (http://www.hostingpics.net/viewer.php?id=269448demp.jpg for example)
Hmmm, it turns out that he's apparently reusing images from close combat video game. Still, I bet with a little practice and experimentation I could get there. That seems to be a good benchmark.