Please excuse the naive question :)
When we started designing games we thought the route would be, once we have a game idea thrashed out:
Self publish (kickstarter) or publisher
The deeper I get into this I realise that actually I don't see the value of the publisher to us. That role is what we are doing ourselves (the design, playtest, production).
Do publishers actually pick up ideas? If I think of ourselves as very very early stage fledgling publishers, we have a stack of ideas and not enough time/money to develop them all. Ideas from other people just aren't that interesting to us.
What we actually need is really distribution and fulfilment, and heavy marketing that I know we have to do ourselves to get anywhere.
Now it could be that I'm more used to "making things" so this is more natural than it might be for others, who find it more natural to "design things" ie ideas, mechanics etc. I also have quite a lot of project management experience that I am likely taking for granted but....
I'd love to hear other opinions - from publishers who do actively look for ideas (do they really exist?), people who are more experienced in handing over to a publish or other people just generally steps ahead of us on this journey.
thanks for advice both - really useful insights in there.
there are two large blocks of work in game production that I can see:
1. game mechanics design and balance (including playtesting)
2. marketing
(re actual design, production or even offshore shipping and fulfilment - that to me is project management, though your definition may vary. In all honesty this is becoming the "easy fun bit". Business acumen is also a component - true - again something we should hopefully be able to cover. )
The second is the main focus of your comments - the community building aspect and I believe you are right.
My challenge is that the numbers you mention arent really that big.
17,000 fans - most of which are other designers I would bet, is chicken feed compared to the international audience you are targetting. In return for that exposure - and to be fair, lots of other useful things - you do give away a lot of equity and control. That said I am drawn to the print run numbers!
Its very early days for us and we are learning superfast - we have done very little marketing as yet other than attend one show so I'm looking forward to going through that process. It's possible I might come back and completely agree with you.
I do believe that boardgames, certainly in UK/EU are a growing, thriving industry and with tools like KS, and ever shrinking international boundaries, what better environment to try things in.