I am going to ask this in more then one location, but I could not find the question through searching.
Does anyone know what tends to sell better -- two player or four player games?
I am developing a card game that I intend to publish, but naturally the four player version has more components and thus more expensive to produce. I am trying to figure whether to make it a smaller two player game that can be combined with a second game for four players, third game for six players OR just make it four players straight off.
Any suggestions or comments would be welcome.
It would also be nice if players could combine 2 games to play at 4 players so that if 2 different groups of players own a copy, they could mix both copies together to play a 4 player game.
That was how the game was designed to work. Simply combine the cards from both copies and you can have 4 player game. Add a third lot and have six player game, etc. Most game groups here tend to play with upwards of 6 or more players.
Making it 4 player alone means it is now 200 cards instead of 126, increasing production costs by 30%. That is the minimum I can justify and still keep the game playable. Plus it seems most small box packaging is either 150 card or 200 card oriented, or the 80 card CCG type packaging which does not work well.
Original plans for a MRSP 24.99 appears futile. The MRSP of 29.99 is still below a lot of stuff out there, but that is the reality.
However after ready on this and other forums I am still thinking that 4 player is best. Hard choice.
I have looked at modifying the design now so that combining two games can make a 5-8 player version, without upsetting the balance of play too much. So it looks like that is the route. Back to the testing table.
Thanks people.