I've been thinking about a game in which players take on the role of the Grim Reaper. Death, black robe with a scythe. But how can one make such a theme and not be disturbing or unrespectful? I believe that this game should be about harvesting souls which means you would kill people of all kinds: old ones, young ones, sick and seemingly healthy, family fathers and single mothers. I find it pretty difficult to do that when you keep in mind that everybody has lost a loved one. Forget about special events like a train accident or a building collapsing.
On the other hand we have Gloom. A perfect example of a game with a morbid theme that is still fun and entertaining. So basically, it should be possible.
The only two solutions I came up with are changing the role to an Angel of Death, which would still present some problems but would at least take away the dark image, or borrow from japanese anime/manga Bleach so that players would be shinigamis (death gods) and instead of killing people, they would protect the souls of already deceased people against demons.
Both ways however are not what I originally imagined. So here's my question:
Do you have any ideas how to use the theme of death in a game, especially if players are the Grim Reaper, without it being distasteful?
Well, there is no thematic reason besides the reason that this is the theme I would like to have. As I said I didn't like to use the image of an Angel of Death since this isn't what I wanted in the first place, so changing it to a fantasy race version of death kind of does the same.
However taking your suggestion as a guide might in fact help me tone it down a bit. I could easily place the theme in another time. If I avoid the present then there would be no danger in putting in events like a train accident, Fukushima or hurricane Catherine. This way I could avoid that I suddenly have a player at the table who lost someone in these horrible catastrophes.
I guess noone today gets offended by a game in which people get killed in the crusades.
Thanks for that inspiration.
You can see this phenomenon in all kinds of media especially in video games. Living in Germany we had really strange developments because of that. One of the most famous ones was Command&Conquer Red Alert in which they actually changed the troopers to robots and when they got killed there was no blood but a black puddle of oil. :D
with all that you said, which is mostly nothing I am interested to see more of the rules and game play.
There is no game yet. I have just the idea of a game with the theme of playing Death. That's why I put this thread in the Theme Design section. I hope to get enough inspiration to someday turn this theme into a game that I am comfortable with.
That also means I am not uncomfortable with the game. I was just thinking that if I use this theme there might be cards or events or spaces on the board that would show a sickly six-year old girl and it is your duty as Death to harvest her soul. Of course I could easily refrain from using such images but that kind of felt like cheating. I don't want to go into a theological discussion, but for the arguments sake let's say that there is indeed an entity Death. This entity needs to be impartial and must do his job without hesitation whether it faces a king or a baby. An entity like that must be heartless and can't feel any remorse to what it's doing.
I though that if I was to make a game about Death then I would need to go down the same path and presumably force players to act just like that if they want to win the game. And that's not okay with me. So to answer your question, JAC (may I call you that?) : I do want to change the theme but I lacked imagination how. That's why I made this thread. To get some inspiration and find a way to do this.
It's actually pretty amazing that Death is one of my favourite characters in the novells and it was always a delight when he showed up. Discworld's Death shows the attributes that I just described: impartial and without hesitation. But for some reason he is still a very likeable character and noone seems to be offended by his actions.
I am unfamiliar with Grimm & Evil. Might look into that one too.
I love this idea. Totally in love with it. Thank you!
Not really. A dark tone would be all right with me. I just need some ways to avoid a distasteful theme that might offend people. Dark is good, even though you just showed me that dark is not the only option. I will definitively think about both ways. But whether the game is dark or light there are still some boundaries and I try to figure out how far I can go and how to avoid some.
That helps a lot. Thank you.
I had to google that now, because I am unfamiliar with the english titles. Kuroshitsuji. I've seen it and like it. It has been some time since I last saw this anime but I remember that one shinigami was runnig around with a chainsaw. I guess that would be a little over the top. But I will watch the show again for more inspiration. Thanks.
Nice thinking. I'll keep that in mind. When I get to the point when I figure out what the game should really be about I may come back to that.
But I guess with that kind of explanation for the players in an introductional text (like say on the back of the game box) it might take some pressure off the players. To realize that it is in fact not you who kills is the first step to enjoy a game about death, I think.