I have a dilema. I have been planning on doing an acrylic painting on a 24" x 36" canvas and using the image as board art. I want the painting in-and-of itself to look good and stand on it's own, but I'm running into the problem that the composition/framing of the subject matter of the piece conflicts with the functionality. So far the only way I can see the layout of the board making sense with both the theme and the mechanics is to paint it in such a way that is not very artistic.
Let me be more specific:
My game is a medieval one. The board is going to be a painting of a castle. From an artistic stand-point, I don't want the subject (the castle) to be smack in the center of the canvas. It should follow the rule of thirds, etc. From a functional standpoint, I need there to be 5 spaces/zones round the castle, so the castle really should be in the middle of the board.
In my first prototype, the board was divided evenly into 6 sections (2 x 3) with the castle in the top right, and the other 5 zones being the 5 in question. Now some rules involve referring to "neighboring" zones in circular order, ie, each zone has two neighboring zones, going around in a circle. This early prototype does not suit this as players need more guidance on which zones are considered connected, hence why I decided the zones need to be surrounding the castle and not next to it.
Perhaps someone (with the little information I am capable of conveying view forum post) can help me with a creative compromise between aesthetics and functionality, or give me insight into why I should prioritize one of these aspects of design over the other.
Thanks!
-Ben Mora
Mora Games
Ah, I should have elaborated. What I said about 2x3 was that the 6 areas were arranged in a 2x3 layout: 3 on top, 3 on bottom. The areas need to be roughly the same dimensions and size as close as possible.
I am leaning more towards prioritizing functionality by positioning the castle in the exact center. It will still be a lovely looking board. The degree to which the aesthetics could be better is out weighed by the degree to which the functionality could be better if I had prioritized aesthetics.