This year we've been writing about specific attributes of tabletop game design to assist up and coming designers.
This week we did a design analysis of some of the attributes of Terra Mystica that contribute to:
Comments and criticism are always appreciated!
As a follow-up to our Terra Mystica analysis we looked at Bora Bora from Stefan Feld.
In the article we broke down each of the different scoring areas and the factors which affect their internal balance. We also looked at how Bora Bora handles its level of complexity in regards to new players.
http://www.gamesprecipice.com/borabora/