McFunkyPants had asked me to write an article about how I went from a video game background to getting my first board game published and how others can do the same.
I've tried to cover the basic design processes I used, tips on contacting and working with a publisher, and a few mentalities that have helped me make the leap.
If anyone is interested, here is the link:
I'm glad you liked it. Writing isn't really my strong point and I stumbled through it. But, I am proud of the end result.
That rules tip actually stems from my video game background. In order to "Test" a video game you need to write down the code and build which takes alot of time for each minor change.
While making the change of format, I realized how much faster I could find tangible results. You lose this benefit if you focus too much on writing every idea down and making it look good.
It's actually amazing how many of the designers I've spoken to mentioned luck playing a large role in their success. It made me much more comfortable calling myself a designer and trusting that I can give back.