Level 3: Project Summary Critique
https://gamedesignconcepts.wordpress.com/2009/07/06/level-3-formal-eleme...
There are no readings required this week. Instead, the facilitator suggests that we should add our critique of at least two other projects that have been submitted for this week's lesson.
Please post the game summary's name/title in the subject line, and your thoughts, notes, and critique in the body of the message. Obviously, there should be some entries in the project forum for Week 3 first before you attempt to post here.
Have fun, think critically, and offer constructive advice! :D
I'm following along with the blog's critique framework here...My thoughts on The Great Profiteering write-up by DifferentName.
I like the idea that the player can use a "tech tree" to meet their needs or face up against different challenges that may surface in the game. What you described here reminds me of the tech tree from War!: Age of Imperialism. I played the PC version of the game - which was very accessible - and I fell in love with the nuance of the tech tree and the fact that those who weren't up on their technological research would eventually be left in the dust.
http://boardgamegeek.com/image/181463/war-age-imperialism
This resonates with the Great War theme, as technology (and tactical obsolescence when compared to that technology) was a defining factor during the various conflicts throughout those years.
That's not quite clear to me, but it seems like there's a lot of money competition going on. With the final goal of the game to have the most money,and that the designer mentions it has a "solo" feel to it, this makes sense. It would be nice to see some kind of competition going on during the different phases of the game. Do players have to compete for contracts? Are they based in a neutral nation, or with the Central Powers, or Allies? How might this affect their access to different contracts? Might two companies based in the same region or with the same allegiance be affected when trying to work on the same contract? Is there any competition for resources to produce these weapons of war? Most insidiously: since you're a military contractor, why not try to prolong the war somehow, draining country's coffers by filling your own?
There are lots of ways to go with this...!
Best of success on this, DifferentName! :D