Game Design Showdown
January 2009 Challenge - "No I in Team"
The major requirement for this challenge is that players play with other players on their team, and against the players on other teams.
Theme: Designer's Choice, but can NOT be sports related.
Genre: Designer's Choice
Additional Design Requirement: The game can played with just partners (i.e. two teams of two players each), but it must be playable with more than two teams or two teams of three or more players. Teams may not consist of one player (I.E. it can not be a one against many game).
- Start Date: Friday, 23-January-2009
- End Date: Thursday, 29-January-2009, Noon US Eastern time (approximately)
- Voting: 29-January-2009 through Wednesday 4-February-2009.
Please note, you must PM or e-mail me, Darkehorse, your GDS entry for this month not Brykovian. If you want to use e-mail, please PM me for my e-mail address.
This Challenge has been completed
Congratulations is in order to Ilta for the winning entry of "Back to You"!
The results are as follows:
Back to you - 5 Votes
RNA Race - 3 Votes
Paintball - 2 Votes
Academic Department & Bluffery - 1 Vote each.
Thanks to everyone who participated. Go and prepare yourself for the February challenge!
Critique: Post your constructive critiques of the entries on the Critique Thread.
For more details on how these Game Design Showdown Challenges work -- including an entry formatting template -- visit the GDS Content Page.
Comments or Questions on this Challenge: Comments, questions and requests for clarification were handled on the Comments Thread.
Academic Departments By Comfect
Players: 2 per team, as many teams as desired, each team representing an academic department Components: Supply of "class" tiles in each department color with length, maximum enrollment and quality rating; supply of "professor" cards and matching tokens with quality rating; board consisting of a class schedule with 3 slots for each hour between 9 am and 4 pm and 20 student areas (each of which has space for major tiles); major tiles in each department color; money; cubes for student class assignments that can be matched with the appropriate student area
Each team represents a department at a college attempting to attract students to their major. One player is the "chair" and the other the "advisor."
Play consists of a series of "semesters" alternating turns within the semester between teams and players (first the advisors in order, then the chairs, then back and forth).
Each team is given 3 "intro" level classes and one "upper" level class, along with 4 professors.
On their turn, an advisor may do one of the following: Plan a class, by assigning a professor to a class and handing the combination to the chair for future scheduling Assign a student in their major to any class already scheduled [Note the limitations] Develop a new class, with the chair's approval, by drawing a random new class tile and paying the appropriate price Assign any student to an intro-level class already scheduled, in any major [Note the limitations]
On their turn, a chair may do one of the following: Schedule a class planned by the advisor, by placing the class tile with the professor token on it on an open time slot and pays the registrar for the privilege. Hire a new professor, with the advisor's approval, by drawing a random new professor card/token pair and paying the price Assign any student to an intro-level class already scheduled, in any major [Note the limitations] Fundraise (receiving a set amount per student in their major) Switch the timeslot any two classes of their major, removing any students already assigned Switch the professors of any two classes of their major, removing any students already assigned
The game consists of 8 semesters. Each semester ends when all developed classes have been scheduled; every player in turn may then assign one more student to any class, subject to the limitations. At the end of each semester, each student who was assigned to a class receives a major tile of that major, except for the WORST class they took, with the caveat that only 2 major tiles of one department can go to a single student in a single semester. Classes are ranked according to their own rating added to their professor's rating. Once a student has accumulated 4 major tiles of a major, they are considered to be "in that major" (students may double/triple/etc major). After placing these tiles, Players receive fundraising for all students in their major who took a class from their department this turn (hence the need for upper-level classes).
After the 8th round, the team with the most students in their major is the winner.
Student assignment limitations: Each class has space for between 1 and 3 students depending on class size; no excess students may be placed. No student may take more than one class in any time slot (so beware of the longer classes!). Also, no student may take more than 4 classes in a semester.