As people seemed to be at GenCon, thought I'd start the critiques thread before I forget too much. I think the top three I picked all have potential as games or at least have fresh mechanics ideas that should be played.
4 - Missile Dice
This was my top pick for a variety of reasons. One happens to be that I was playing with a Missile Command simulating board game for the TheGameCrafter challenge and there was some overlap in the AI thinking. I like the programmed cards. Lots of potential in here. You've also hit the spirit of the theme better than most of the rest of us.
And bonus props for the reverse deck building mechanic.
2 - States of Matter
I like this in a "concept car" kind of way. I'm not sure how practical as I'm understanding the plastic cards and led light elements are in terms of cost. But it is a fun stretch of things.
The trading mechanic sounds fun with the surreal tracking and fluctuations aspect. I like the risky random decay rates.
5 - Nuclear Family
General note, particularly for this format, but I think relevant to all rules: A game overview would be really helpful before diving into components and play.
Bravo on working the genetic algorithm angle. And definitely some fun ideas. The more I look at it though, I'm concerned that there is actually play value and if it can be fun and have some strategic component. Meaning it feels light on player control.