We have a winner!
Christmas Crunch
The game of frantic shopping, partying, gifting, and regifting took first place by a slim ribbon! Fully tabulated results will be posted in the comments and questions thread!
December 2013 Game Design Showdown - "The Gifting Season"
Please Read: Details on entering the Game Design Showdown.
Entries are in! Lots to look at this month. Take a read through below and send your votes to mindspike for tabulation.
December; the month of holidays, gifts and family. It should be a time of giving, and yet the games we play are "me, me, me! I want this wooden cube so I can build this token to make MORE WOODEN CUBES!"
We're going to challenge this a bit with the December GDS.
You challenge is to create a game where as a core mechanic players must give some component to other players. The receiver does not need to know the exact nature of the component (Like a gift. Who knows what's inside? Probably not a pony).
In addition, as a component restriction this month your each player must have a single in-game avatar they control. A pawn, if you will.
There is no theme restriction this month - so feel free to do whatever you like.
Now the details:
Word Limit: Standard 500 word
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: Please PM submissions to richdurham with the following subject line.
Subject: GDS - DEC - [your username]
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Submissions: Monday the 2nd through to Monday the 9th.
Voting: Through to the 16th. PM your votes to mindspike.
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
Rummy Runner!
Players use a standard 52-card deck to move forward along a race track and play rummy-like tricks to accumulate points. Points are gained for tricks and subtracted for cards left in your hand or not reaching the finish line. For 2 – 3 players.
Rummy Runner is a hand management game that offers several different options for what to do with cards. Play tricks? Move on the board? Try to disrupt your opponents’ hand and strategy? Draw more cards? You must balance movement with tricks.
Setup: Players start with a hand of 7 cards and place their token at the Starting Line. Remaining cards are stacked in a deck and the top card turned up and placed next to the deck, forming the start of the discard pile (like rummy).
A Round: Each player’s turn has 3 parts: Card action, Play action, and Discard.
Board:
There are 20 spaces on the board. To advance, you need a certain # of cards played as tricks. Space 10 = 6 cards, Space 15 = 8 cards, and to end the game, you need at least 10 cards.
Card Action:
Players either take the face-up card and all “below” it (and move their token 1 back for every 2 cards they pick up), the face-down card (free), trade with another player, or gift draw.
To trade cards, the player selects up to 3 cards to give in any combination to other players. The players who receive cards select the same number to return to the gifter. Optional: a player can do a 2-for-1 trade to select a card at random from their opponent’s hand.
To gift draw, a player gives a card to another player and draws 2 from the deck. If you give a 10 – King or Ace, draw 3 cards.
Play Action:
Players either play a trick or move forward on the board.
Tricks are like rummy: 3+ of a kind, 3+ suited in a row, or playing on another player’s tricks. Playing a full trick or adding to another trick ends this action.
Movement is done one of two ways: by giving another player a card or “burning” the card. You move more spaces for giving a card. Movement Gift/Burn: cards 2 – 9 move 2/1, 10’s and face cards move 4/2, and Aces move 6/3. Burning removes the card from the game.
Discard:
Players must discard to end their turn, placing a card from their hand face-up on the discard pile. If they cannot discard, move their token back a space.
Scoring:
The game ends one of two ways: a player crosses the finish line or the draw deck is exhausted. Once one of these occurs, the game is immediately over.
Players total their tricks: 2 – 9 cards are worth 2 points, 10 – King are worth 4, and Aces are worth 6. Players subtract the value of cards left in their hand. Players subtract the number of spaces they are from the finish line.