Entries are in!
For the final GDS of the year, there are more than one comical take on what publishers 'want' to publish. Take a look through entries and then submit your votes using the form here
Voting: Through the 20th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
In these days of the 'long tail' of the board game publishing industry, many - MANY - games find publication. So what is considered the large-scale games? The ones that are made by picked up by big publishers like Hans im Glück, Fantasy Flight, Mayfair, Asmodee (and all the subsidiaries), et al? What would one of those games look like taken to a nigh-hyperbolic level?
This is your task.
Based on your own interpretation, you are to design a game that would be the epitome (to the extreme) of a "publishable" game by large board game company. Keep in mind these are still hobby game companies so this doesn't mean "what will be most publishable and marketable to the non-hobby-game audience." The interpretation is wide-open beyond that to your own biases.
Further restrictions are that hte game must be a board/card game - not a sport or drinking game (those aren't published by the board game companies anyway!)
Please Read: Details on entering the Game Design Showdown.
Details:
Design restriction: A game that is the epitome of a publishable game by a large game publisher.
Mechanic restriction: It must be a hobby board/card game - no sports/drinking games etc.
Theme restriction: No restriction beyond what you think would be the most publishable
Word Limit: Standard 500 word limit.
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
Submissions: the 3rd through the 10th
Voting: Through the 20th (Revised for late post). Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
Ticket to Writhe: Shadows over Innsmouth
Players are captains of an early eastern seaboard railroad running into the town of Innsmouth. Can they transport all of the town's mysterious passengers? Will they run an underground tunnel to Dagon's Deep, or try to connect up with the Mountains of Madness? The player with the most unspeakable horror points at the end of the game wins!
Important Note: Players familiar with the first game in this series, Ticket to Writhe, should focus their attention on the following new features: Madness, The Colour Out of Space, and Train Stations.
Object of the Game:
At the end of the game, the player with the most madness loses all of their unspeakable horror points, then the player with the most unspeakable horror points wins the game.
Unspeakable horror points can be gained by:
Claiming a route between two adjacent locales
Completing a continuous path of routes between the two locales listed on your Predestination Ticket(s)
Completing the Longest Continuous Path of routes to win the "Innsmouth Express" bonus
Having the least routes into cities that also have a completed route of "the Colour Out of Space".
Each turn
Choose one of the four "Cosmic Actions":
Draw Train Car Cards: Player may draw two train cards
Claim a "Route of the Old Gods": Play a set of cards of the same colour and quantity of spaces that make up the route. Players may substitute a Shoggoth car for any other colour and gain one madness. Then, they place one of their trains in each space, and score the number of unspeakable horror points indicated on the Old God Scoring Table. Available route colours are Tentacle Green, Blood Red, Deep Blue, Cosmic White, and the Colour Out of Space.
Draw Predestination Tickets: Draw three Predestination Tickets from the top of the tickets deck, and keep at least one of the them. But be careful: the old gods punish those who don't fulfill their predestined fates. Each unfinished ticket gains you 3 madness at the end of the game.
Build a Train Station: Players may build a train station in any locale that does not have one. To build their first train station, play one card of any colour and gain two madness. To build a second train station, a player plays two cards of the same colour, and gain four madness, etc.
Game End:
Whenever a player's supply of plastic trains gets down to two trains or less at the end of their turn, each player, including that player, gets one final turn. The game then ends and players calculate their scores.
Coming Next Year:
Ticket to Writhe: Arkham Airship Expansion
Extend any Ticket to Writhe game by flying into the town of Arkham!
Adds Victorian-era Airships and flying Mi-go encounters to the base Ticket to Writhe game.
Includes 60 25mm Airship minis, 100 cards, 1 game board extension, and 4 mega-size 80mm Mi-go minis.