February 2013 Game Design Showdown - "Class-ic Civilization"
Please Read: Details on entering the Game Design Showdown.
One of the well known holy grails of board game design is a streamlined, 2-hour civ game. There have been many versions of civ games, from the old classic Civilization (and Advanced Civilization), to more streamlined attempts such as Tempus or Vinci. Through the Ages, Twilight Imperium, and the new Clash of Cultures are some more examples of long, detailed civ games, and there are civ games that are much quicker and more abstract such as 7 Wonders and Roll Through the Ages.
Computers have had a much easier time conveying the vast breadth of experience that building a civilization can provide, and there's even a board game port of one of the classics: Sid Meyer's Civilization.
This month's showdown challenges you to put a new spin on the typical civilization building game. This month you must design a game to be played by students over the course of a semester. You may choose the grade level, but ideally your game will be versatile enough to use in later Elementary school or Junior High as well as High school or College.
There are several aspects which define a Civilization game, so you'll want to get as many of those into your game as possible. The students will need to interface with your game through participating in their normal schoolwork and assignments.
Because this is an unusual challenge, and it might take more description than normal, let's not worry about a word limit this time. Just know that the voters may lose interest after 1000 words or so, so don't use this as an excuse to ramble!
Theme Restriction: Civilization.
Interface Restriction: Students interact with the game via their regular assignments, and build their civ over the course of a semester (or quarter, or year).
Enjoy this unusual challenge!
Word Limit: None, but try to be succinct or nobody will read it and you won't get votes.
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Meal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: Please PM submissions to sedjtroll with the following subject line. PLEASE use the correct subject - it makes my job much easier!
Subject: GDS - FEB - [your username]
- Submissions: Friday the 1st through to Friday the 8th.
- Voting: Through to the the 15th. PM your votes to sedjtroll.
- Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
-
- Entrants may not assign any Medals to their own entry!
-
- Entrants must assign all 3 Medals.
- An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
- CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
- GDS Details: For more details on how these Game Design Showdown Challenges work, especially the details around the word count and graphics limits, visit the GDS Wiki Page.
Enjoy, and good luck!
-Seth
Since the response to this month's challenge was limited at first, rather than run this like a contest with voting I have decided to simply post the entries and immediately open the Critiques thread.
Some of these entries are a bit long, but they've all got some neat ideas in them. I look forward to seeing some good discussion on this one, and I'd be delighted if the community could develop one of these (or a similar) ideas into something I could give my teacher friend to try in his class!
Thanks,
Seth