We have a winner!
Stanley Pool
by andymorris
Thanks for the thoughtful responses and questions regarding the challenge this month. This was exceptionally difficult for the "rules light" word limit, but our community proved themselves equal to the challenge!
Game | Score | Gold Medals | Silver Medals | Bronze Medals |
Stanley Pool | 12 | 2 | 2 | 2 |
Bôsen | 10 | 2 | 2 | |
Moon Assault | 10 | 1 | 3 | 1 |
Shugo Daimyo | 10 | 2 | 1 | 2 |
Galilean Moons | 9 | 2 | 3 | |
Rum-Running | 2 | 1 | ||
Masters of Secrets | 1 | 1 | ||
By Jove! | Exhibition |
In the spirit of the game, we're going to start discussion with the one game that wound up only making an exhibition showing. I blame gremlins from Unalaska.
Game | Designer | Discussion |
By Jove! | lonebluewolf | March 17 |
Stanley Pool | andymorris | March 18 |
Bôsen | markgrafn | March 19 |
Moon Assault | DifferentName | March 20 |
Shugo Daimyo | Leadpipe | March 21 |
Galilean Moons | Zag24 | March 22 |
Rum-Running | Mechadonic | March 23 |
Masters of Secrets | Silverik | March 24 |
Feedback
All at once, I'm afraid, but here goes:
Galilean Moons
(+) This is an interesting mechanic. The placement of workers and playing of action cards doesn't seem very complex, but the opportunity to switch up teams in order to maximize production is very intriguing.
(-) I don't see how this could tie thematically to the "moons" idea, but it does seem very reflective of modern corporate merger and acquisition strategy. I would prefer to see this mechanic paired with an insider trading theme.
Masters of Secrets
(+) Hidden movement, hidden actions, and lack of communication mean this could be a very complex game. I like the addition of a secret partner for one player.
(-) There doesn't seem to be a way to track player information or motivation so that the defense player can zero in on the spies. Without that deduction element, this seems like its purely a guessing game.
Bosen
(+) I like the potential for rotating player priority between teams and on each team. I find the mechanics very evocative of the theme. I think this is a case where table talk isn't really going to break the contest restriction, as the part that matters - playing the Discipline card - can't be communicated without giving away vital information to the other team.
(-) This almost has to have teams of three, making it a six player game. That could be problematic.
Moon Assault
(+) This has fascinating potential in switching between boards and trying to coordinate with your team mate. I see lots of potential there for some pretty complex strategy and deduction. I love the idea of using a soundtrack as a timer.
(-) I would have preferred to see a single player tasked with defending both moons, and the team mate tasked with assaulting the enemy. That way a player can concentrate on a single task instead of switching back and forth.
Shugo Daimyo
(+) There is the potential here for a lot of miscommunication between team mates. I like that. I also like the clear resolution structure between the different worker types.
(-) Passing cards between players seems needlessly complex. This game already has quite a lot of randomness and confusion happening on the board.
Stanley Pool
(+) I really like the theme here. The idea of building your hand and then using the trick taking mechanic to pass cards to your partner is really fascinating and strategic. Pairing it with the British Empire of the 19th century is a really excellent match.
(-) I don't really see how the game evokes area control, unless each player is spending their resources on the game board in some fashion I wasn't clear on.
Rum-Running
(+) Very detailed components and a good blending of theme with mechanics. The deduction mechanic on the part of the police is very strong.
(-) I'm not sure how this is a team game, except that the team mates have the same goal. Tracking all of that secret movement is likely to get difficult. I'm not clear on what the police are doing on their turn.
By Jove!
(+) The component description and game play really intrigues me. I love the idea of flying airships between planets to set up colonies. This could get very competitive very quickly.
(-) I don't quite see the team strategy or have a clear idea how the game is played. I have a feeling that visual aids will be very important with these components.