AND THE WINNER IS...
Votes have been tabulated for the May GDS. Here they are:
- 1st place, with 8 votes: Entry #5: Royal Wedding by Ron Krause!
- 2nd place, with 7 votes: Entry #1: Hubert's Royal Wedding by Richard Durham!
3rd place, with 5 votes: 3 way tie!
- Entry #2: Royal Divorce by Richard James and Brad Phillips
- Entry #4: Royal Ushers by Ciprian Alexandra
- Entry #6: Please Be Seated by loonoly
- Last place, with 4 votes: Blood Lines by bhazzard
Congrats to the winner and runner up for a very close finish! The Critiques Thread is now open - please critique the entries!
Sorry for the delay since the last Game Design Showdown. You may be happy to hear that I've finally gotten my act together and have set up to start the Game Design Showdown on a more regular schedule! I will post a new Showdown challenge on the 1st of each month (or the Friday before that if the 1st is on a weekend). 1 week later, entries will be due and voting will begin, and 1 week after that voting will end, a winner will be announced, and critiques can commence. The following Showdown challenge will appear on the 1st of the next month!
May 2011 Game Design Showdown - "Royal Wedding"
Please Read: Details on entering the Game Design Showdown.
VOTING FORMAT
This month we will return to the regular voting format, described at the bottom of this post.
Main Design Requirements:
Theme Restriction: Royal Wedding
The wedding of Prince William & Catherine Middleton has been in the news a lot lately - it's been almost inescapable. In their honor, this month's Game Design Showdown challenge is to create a game that fits the theme "Royal Wedding" - whatever that means to you. It does not have to be specifically about William and Kate (ahem - "Catherine"), but it could be if you so choose!Mechanics Restriction: None!
Component Restriction: None!
Additional Restriction: TEXT ONLY
This month there is no Mechanical or Component restriction, but you may find a soft limit in that you must use TEXT ONLY to convey the game - no images allowed!
- Submissions: Sunday, 1-May-2011 through Sunday, 8-May-2011.
- Voting: Through Sunday, 15-May-2011. PM your votes to sedjtroll.
- Voting Format: Each person has 6 votes to distribute any way they choose among the GDS entries with the following restrictions:
-
- You may not assign any votes to your own entry!
-
- You may not assign more than 3 votes to any single entry.
- You need not assign all 6 votes.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
- CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread
- GDS Details: For more details on how these Game Design Showdown Challenges work, especially the details around the word count and graphics limits, visit the GDS Wiki Page.
Enjoy, and good luck!
-Seth
Hubert's Royal Wedding
by Richard Durham
It's time for the marriage of Prince Hubert, and all the foreign families want to increase their social standing by having a place at his head table! In this 2-4 player game, you play wedding planners creating the seating chart for the wedding. If you can make sure that the family with the highest social standing at the end of the game is represented best at the Head Table, you will surely be in high demand!
Goal
Make sure that the family you have favored the most at the Head Table has earned the most social standing amongst the other guests' tables.
How to Win
Since you are a wedding planner, you will be creating the seating arrangement for the royal wedding. Each guest table will have one member of the Royal family at it, and the players will be trying to fill the seats around him with guests. When the table is filled, the family with the highest social cache at a table has their "social standing" track increased by the Royal member who was at the table.
After filling a guest table, each player will place one of their remaining guest tiles face-down at the Head Table.
Each Wedding Planner has four slots at the Head Table, and the game ends when you fill your last place at the Head Table.
Then all guests at the Head Table are revealed and the player with the highest social cache for the winning family, wins the game!
The Bits
Hexagonal tiles represent the three families that are Guests at the wedding. Each guest has a value ranging from 1-5 (distribution toward the low end) and a couple traits such as "Lady or Lord," "Funny," "Polite," and any bonuses that Guest gets, like "+1 for each adjacent Lady," etc.
Hexagonal tiles also represent members of the Royal Family. Each of these has rules for that Royal, like "Funny guests are +1" or "Male guests not adjacent to a female are at -1." Each Royal will also have a Social Standing score that the visiting family will earn if they have the highest Social cache at the table.
There is a board with a Social Standing score track for each of the three visiting family, And a Head Table with four hexagonal spaces for each player (up to 4 players).
Game Play
Game round
End of Game
The game ends when a player fills his Head Table. Then the Guest tiles at the Head table are revealed. Each player is trying to show their support for the winning family (the one that ended with the most social standing) by having the highest Social Cache at the Head table for that family.
Design notes
I like the simplicity of a tile-laying game with depth added in the mechanic of knowing when to use your high tiles at the guest tables versus placing them at the Head table to win. I felt it added a layer of strategy of knowing when to hold back your power, or in using combos to boost lower value tiles so you can play high ones on the Head Table. Real variety in this game will come in the combinations of Guest and Royal tiles.