We have a winner!
Loco Crazy by gilamonster
Some good discussion following the September challenge. Discussion is where it's at now. Our feedback is the only reward these designers get, so let's make it good.
Game | Score | Discussion |
Loco Crazy by gilamonster |
9 pts | Oct 21 |
InciDental A Round Tuit |
8 pts | Oct 22 |
Patient Reloaded by BoardGent |
7 pts | Oct 23 |
Sorry Forest by andymorris |
6 pts | Oct 24 |
This was a great way to answer the challenge, and a very natural evolution for Ludo.
(+) The evolution from Ludo into a pickup and deliver game is very natural. The mechanics are smooth and flow naturally from movement around the board. This could be a great starter version of a pickup and deliver game. The ability to ram other engines and so derail (heh heh) a shipment is a great addition.
(-) I'm not sure it really meets the second requirement of the challenge. Players have a hand of cards and manipulate cubes, but the game involves neither hand nor resource management. Keeping the waybills secret seems like an arbitrary complication that really doesn't add any tension to the game over having them be public knowledge.
(=) I'd definitely try to teach this to new or young gamers. The combination of waybills and movement options adds enough complexity to intrigue me without going full-on "Ticket to Ride".