Earlier today, I was trying to think of ways that I could contribute more to the hobby, but I ran into some roadblocks.
1. I can't do game reviews because I live in Honduras where it's pretty much impossible to get new games. My address is literally the yellow house with the big, grey truck parked out front. When a furniture store has to make deliveries, they hand you a blank piece of paper and say "please draw a map," haha. It's not exactly a place CoolStuff ships to.
2. I don't feel confident about blogging about board games as I don't think I have anything new or interesting to contribute at this time. Plus, I spend most of my day writing and don't want to add more to it.
But I just had an idea that I wanted to get your feedback on to see if it would be worth pursuing.
What if I started doing video interviews with publishers, successful kickstarters, and designers?
Would anyone be interested in that?
I've found lots of podcasts and written interviews but hardly any video interviews. Personally, I don't have much time/opportunity to listen to podcasts and I'm not a fan of reading written interviews. I much prefer to watch a video. But are there any other people with the same feelings?
I'd really like to do a series with publishers that discusses what they're looking for in a game and how to approach them with an idea. I think a lot of us here could benefit from that information.
Thanks for any and all feedback.
Joe,
You make a really good point. I see two main benefits for a publisher.
1. An opportunity to promote their company/brand and their games. Similar to how Tom Vasel handled things when he did board game university.
2. People would be more aware of how to approach the publisher which would hopefully cut down on people wasting their time and could also increase the chance of people bringing forth an idea that they actually want to publish.
For instance, if I have a political game and I find out that Z-Man doesn't publish political games, I'm not going to waste their time pitching them the idea.
To get started, I would definitely need a few people to take a chance and be interviewed knowing the audience would initially be small.