I want to make a geeklist of game where one of the criteria is tho have deep games, the opposite of fluffy games. So how to you define that a game has a good level of depth. So far, I came up with the following criteria:
Play time: A game under 30 minute is much less likely to have depth.
Replayability: If a game is replayable with various factions or scenario, it's more likely to have depth.
More strategy, less book keeping: If the process of the game consist more in thinking and making decisions than updating the status of the game, it should have more depth.
Do you have any other ideas?
On board game geek, there seems to be a tendency to associate depth with skills.
It's a game you would need to play repetitively to increase your skill level and explore various facets of the game.
I kind of agree with that definition. A bit like chess, when you are a newbie, you play more on the tactical level, but when you are a master, you play more on the strategic level.