Just figured I'd let you guys know that I will be giving a talk on board game design at Indiecade next Saturday. Specifically, it's about how knowledge from video game industry can apply directly to the board game.
Between my background and it being an event primarily for indie video games, it seemed like a fitting topic that I'm actually knowledgeable enough to talk about.
I'm not sure whether they'll be video posted afterwards, but if any of you happen to be at the event I'll see you there.
Specifically, I'll be talking about where the two fields overlap and how experience in either can aid you jumping right into the other.
But I'll also be going into depth about 4 major places that run contrary to one another:
- The importance of moment-to-moment interactions when you lack narrative/cut scenes/computer solving speeds/etc
- The ability to revise exponentially faster and how it can impact a design process
- That every physical piece has a tangible cost and directly impacts the bottom line, unlike video games where we can instance and reuse an item a million times.
- The community. Being a smaller field, it's easier and more important to actually interact with players in meaningful ways.
There are aspects of the talk still in works, but that's the basic idea of it.