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Non game-design design books I recommend

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tikey
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Joined: 03/31/2017

As an Industrial designer I've read many design books related to my profession, there are many that cover specific subjets of the practice but there are some that I think could be of great value to game designers.

Recently I've been re-reading John Maeda's The Laws of simplicity (http://lawsofsimplicity.com/), which I think is a great book for board game designers as it treats simplicity as a concept not neccesarly applied to product design.
Maeda breaks simplicity into ten laws (and then three keys) that can be applied to make things simpler.

Another book I can see of interest is Donald Norman's Emotional Design (https://www.jnd.org/books.html#emotional-design). Norman is a reasearcher on cognitive psychology and has worked with many Universities and some of the biggest design firms.
Emotional Design is all about how emotion inform how we percieve and interact with objects and what are the mental processes behind that. Norman writing is very accessible and engaging. It even has a chapter about fun and games of which I remember absolutely nothing except that it exists.

Laws of simplicity is highly recommendable to those designers struggling with complexity in their games. If you go to the book website there is a brief summary of each law.

evansmind244
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Exactly what I need to help

Exactly what I need to help simplify my rules book. I'm buying The Law of Simplicity tomorrow. Thanks Tikey!!

let-off studios
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Roger Von Oech

I have a few "creative thinking classics" by a fellow named Roger Von Oech:

A Kick In The Seat Of The Pants
A Whack On The Side Of The Head
Expect The Unexpected, Or You Won't Find It

While all of these are worthwhile, I personally found Whack useful because it addresses several different creative thinking techniques (or tactics, really) that help you jar your thinking out of its usual patterns. It helps with ideation - coming up with more ideas - but also in trouble-shooting and playtesting, as you rework your prototypes and attempt various solutions for design hiccups.

Von Oech also developed The Creative Whack Pack which puts each tactic on a card, and you can use the deck of methods to to add a bit of game-like activity and spontaneity to your problem-solving process.

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