I ws watching some playthroughs of Mad Scientist University. It is a Snake Oil type game with a pitch to a judge. It seemed a bit thin, but I like the genre and the basic concept.
I was contemplating how I could do the same thing and add a bit more game to it, like card drafting or auctions or such.
But the question is: does a single judge aystem undermine any extra game you add to it? Is it possible to get satisfying play if you are getting all thinky, but will face an arbitrary judgement by another player? Once you add a thinky portion will that push the judge even more towards gaming their decision.
The concerns at a couple of levels. If you've played a judge game with gamers, you know sometimes they will not give a win to the lead player or even with hidden submissions, they might try to guess who did what and intentionally not select the lead.
Any thoughts or examples where this soes work?
Thanks for the replies, I do think that hiding the game state as with sheriff is a strong way to counter some of my concerns. As the part I most want to retain is the creative narrative where a player explains exactly how a cucumber is going to get them to the moon, hiding the pitchers identies would be rough. However, Balderdash manages with writing.
I may try it with some hidden scoring opportunities. Maybe drafting for items and maybe use of multiple items.
Once Upon a Time has a shared narrative but is still loosely competitive, which could be a completely different way to go.