We've started a series titled "Early Game Structures" where our goal is to break down some of the design decisions surrounding the early stages of a game.
Our first article opened up some of the concepts we'll continue to build on. We looked at the initial distribution of resources and how the game can use information to drive player decisions.
http://www.gamesprecipice.com/resources
Our second article expanded on turn order methods, establishing the first player and the advantages that come with being first to act.
http://www.gamesprecipice.com/turn-order
Join the conversation as we continue with our future installments.
We've concluded our "Early Game Structures" series by digging into four of the very best traits present in board game decisions.
http://www.gamesprecipice.com/decisions/
Hopefully it can be helpful to identify what questions face the players in your game and what does each decision help to achieve in the grand scheme of your game design?