While thinking about the mechanics of my game in the works, I am a bit torn about this so I'll ask what might play better.
The game will allow for various areas to be visited, and while there is a main goal to achieve (which I still need to think of)
I want things to happen in these areas, and I prefer it to be area specific for more immersion.
Cards seem commonly used for this, it does prevent stuff from happening multible times in a row but then again it might make it predicteable when you know which cards where already drawn.
So I am leaning more in favor towards using a D30 or such and a list of possibilities, with the lowest numbers giving the most negative results and the highest numbers the most positive results.
It would keep the full element of surprise since any of the results can happen, and would also take up a lot less box space.
Some nice thematic artwork representing the location could spice up the results list nicely, it could be a little book of several pages since there'd be about 10 regions.
Some results that arent so region specific could appear on multible result lists, like a thief trying to rob you. But it would always be resolved the same way even though that event could be multible times on the list if its a very shady region.
I still need to decide on how I will handle the mechanics of how these events will be passed and how the skills of the characters play into this, but I figured it would be good to decide first how the encounters will be presented to the player.
A card can show more information than a dice results list could after all, or it would get rather messy.
I'd like to hear thoughts from people more experienced with making boardgames though, since I am sure there might be things I am overlooking.
Yes, it would be a lot of decks. And having about 10 decks or so, all of at least 20 cards it can take up quite a lot of room in the box too.
With shuffling and placing all the decks it also adds a bit to setup time.
It might also allow for an easier prototype when not having to make over a hundred cards.