I'm still working to find a combat system that would work for my game, and dice do seem prefered for it.
It's mostly against the board, will allow players to team up which will likely be a must against some enemies too strong to beat alone or when outnumbered.
I like to keep the combat short so it won't keep other players waiting too long if they arent involved in it, but it should be a little more than a single skill check.
So what I am curious about is, would you prefer a system with many dice, or one that tries to keep the amount of dice limited?
Currently I'm thinking about using the D20 in the following way:
-Numbers 1 to 9 does no damage.
-Number 10 does 1 damage, 11 does 2 damage, up to 20 doing 11 damage.
-Defense reduces damage points. Defense of 3 subtracts 3 damage.
-Evasion increases the needed value to hit. 2 evasion means 12 is needed to do damage.
-Encumbrance reduces the needed value to hit. 1 encumbrance means 9 does 1 damage.
Typically the encumbered enemies would have armor. Harder to hit enemies would have little or no armor. Only some bosses might be an exeption to the rule.
Weapons and special abilities will have a little effect on it too.
A weapon is the choice you make of what to use for the battle if you have it with you, and the special abilities cost you stamina points.
A bow could not allow enemies a retaliation attack if you kill them with your first attack for example, but could make you a bit easier to hit to balance it out.
A sword on the other hand could add a point to defense due to its parrying potential.
And an axe could ignore a point of armor.
A special ability like for example, a wide swing could deal half damage to all enemies present, by default only one enemy is hit.
It would cost some stamina however.
Another special ability like an ice storm or such by the wizard could deal full damage to everyone present, but could drain all stamina.
Follow up strike could allow for a free second attack.
Brace yourself! Could increase defense for the next incomeing attack.
Devastating blow could add a set number of damage to the attack.
And there could also be abilities that allow for a guaranteed hit.
But all would cost a balanced amount of stamina, the stronger the ability, the more stamina it costs.
So for now I am mainly considering wether to stick with one dice or switching to multible dice.. or switching to a dice with more numbers.
I have a good idea of what I want to do, and now the tricky part is finding the RIGHT dice for that.
I've already worked out most of the other things, I need to get the combat system sorted out at this point so that I can continue with working out the equipment and enemies.
Going the other way around with the dice could indeed make it a bit simpler, but might seem counter intuitive when rolling a 20 is actually bad.
Perhaps a multible dice system could work.. but I am not quite sure how to put those elements into it.