In June of 2015 I put my very first strong attempt at game design on the massively popular and effective crowdfunding platform, Kickstarter.com. After 30 agonizing days of tireless work Smoking Aces had failed. For the weeks that followed I wallowed in pity and shame.
Now I stand with a new determination.
During and after the campaign (and in the weeks leading up to it,) I studied other successes and what they did right and what I did wrong. I have learned a great deal and would like to discuss those with this and other communities in an effort to not only educate, but ensure I am leaving no stone unturned (expect the impossible in the time provided prior to relaunch.)
In my journey of self education I often came across the word "community." I always thought that the word was defined as "online presence of both designer and game." So for many weeks leading up to the campaign and the entire time during, I pounding social media like I owned it and posted several times in forums all over the internet. Although news of my game and Pawnjoker Games didn't reach absolutely everyone, I know it reached some people as few actually backed the game - and for those few I am grateful(so much so that the relaunch is in dedication to their support as well as my continual advance in the world of game design.)
Even with internet presence I failed. That leads me to ask why? I ponder it is because I miss interpreted the word "community." I now believe that community not only means "online presence of both designer and game," but also "how many have SEEN your game actually played?"
With this new definition I take to the relaunch of Smoking Aces with small change of approach. I know now to gain the interest and trust of backers I will need to SHOW them the game being played, and to do just that I will bring up two points.
REVIEWERS.
Many of these kind people will gladly play and document your game for the small price of a copy of the game, even if it is incomplete. But more than that, they will show their own group of followers how to play your game and express their own opinions on the game. Community!
I started the Smoking Aces campaign with only one review and received a second towards the middle of the campaign. I can't say for certain that these two reviews are the direct cause of the backers, but I know they didn't hurt. Going into the relaunch, I have contacted three more reviewers for coverage of Smoking Aces bringing my total count of reviews to FIVE! I am far more confidant that Smoking Aces will succeed the second time around and more so, glad that I didn't spend any money to secure these reviews - more money to put into future projects.
(That is to say you shouldn't pay for Kickstarter previews. Some of the reviewers I pay the most attention too charge for Kickstarter previews and they are absolutely the first reviewers I looked at but couldn't afford.)
I learned a great deal about the best reviews from Meeple Mechanics site.
http://meeplemechanic.com/meeple-directory/
CONVENTIONS
GENKHAN!!!!!!! So mad I couldn't go because I'm broke! (spent the last four months on unemployment. Sad faces.) Following GenKhan this year and Origins a few months ago I noticed that pretty much every game that was demoed at these convention received massive praise and success on Kickstarter (someone correct me if I'm wrong please.) This leads me to conclude that convention presence prior to a Kickstarter launch is absolutely essential to success. Why? Because not only do potential backers SEE your game being played by others, they get the chance to play it themselves. I wouldn't hesitate to back a game on Kickstarter that I've already played and enjoyed, I doubt others would.
Well, I'm getting tired of typing already so I'll wrap this up.
For those looking to Kickstarter, please head my words and have as many reviews as you can prior to launch. Also, if you can bring your game to a convention, DO IT! Internet presence alone isn't going to help.
For those that are interested, look for Smoking Aces as I return to the Kickstarter on September 9th, 2015
Thank you all for reading.