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Best three programs?

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End of Time Games
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This is a two part thread question.
I would like to know what this comunity thinks is the best three computer programs for designing games. My computer is starting to amass too many of them and need to prun it down. There's no way in hell and on earth I'm getting rid of Gimp. What three programs get the jobs done best for game designing for rules, cards, etc.? Can you make your sugestions giving priorety to budget and user friendly. Can Gimp do what Nandeck does?

Second, I am becoming hooks on print and play games. There are many good onse and many free. My local library allows me to print for free. So I just print to my hearts content there. Would anyone like to start a list of recomended Print and play games? No spamming. Just sinceer recomended games. I prefer adventure. It would help everyone if you also say what genra of game.

Dralius
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PnP

Heck i mostly use word.

As for PnP games there are tons of free ones listed at BGG and plenty of geeklist about them like this one

http://www.boardgamegeek.com/geeklist/40630

or you could skip that and pay me for one of mine.

http://www.rpgnow.com/index.php?manufacturers_id=758

simpson
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Word/Photoshop/Zuntzu

Word/Photoshop/Zuntzu

honest2005
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maps

Hi,

What software do you use to create maps of a city or a country?

Thanks

Katherine
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http://www.bgdf.com/node/443
Traz
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most bang for the buck

I can't recommend PHOTOSHOP ELEMENTS enough. Think of it as PHOTOSHOP LITE. For less than $100 [heck, for less than $50 on ebay for older versions - got my PE.2 copy for $20 there], you get all of the bells and whistles necessary for creating great looking stuff. AND it's so easy to use that I can do it! There are even how-to books for around $5 [including shipping]. If you don't have $500+ for a graphics program, this should be your baby!

InvisibleJon
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What I use, what you're looking for, and a PnP catalog...

End of Time Games wrote:
This is a two part thread question.
I would like to know what this community thinks the best three computer programs are for designing games. (*snip*) Can you give priority to budget and user friendliness?
What I use, and what I'd recommend given your request are two different things.

I use Photoshop, Illustrator, and Pages (The Apple word processing / layout program). I'm about to shift from Pages to InDesign (with XML) for card and rules layout.

I would recommend GIMP and Inkscape to replace Photoshop and Illustrator. I would continue to use Pages, since iWork is so inexpensive for the power you get. Of course, this assumes that you're using a Mac.

End of Time Games wrote:
Second, I am becoming hooked on print and play games.
Given my bias, I'll keep my peace. The links that others have posted before me are very good. One thing: Donald Seagraves' Game It Yourself website is a staggeringly huge catalog of print-and-play games. There aren't recommendations there. It's just a huge catalog. Sadly, it looks like he's stopped updating it =(

End of Time Games
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@Jon This is great! Thank you

@Jon

This is great! Thank you and all for advise! Gimp is definately rad and free. I hear about Inkscape a lot on the forum. Why would you need Inkscape when you've got Gimp or Photoshop? I'm fixing to get a Wacom Tablet to use with Gimp and produce my game art on that and eventually use my talents to do illustrating for some extra money.

fecundity
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End of Time Games wrote:I

End of Time Games wrote:
I hear about Inkscape a lot on the forum. Why would you need Inkscape when you've got Gimp or Photoshop?

Gimp and Photoshop deal primarily with bitmaps, meaning that they store the image as a bunch of pixels. This is fine for many purposes, like photoediting - a digital camera generate bitmaps. However, bitmaps don't scale well. If you change the image size, they can become degraded or grainy.

Inkscape and Illustrator deal primarily in vectors, which are instructions for drawing lines and shapes. These scale much better. If you zoom in on a line, it's an edge rather than a blocky collection of pixels.

That's the gist of it, anyway.

End of Time Games
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fecundity wrote: Inkscape and

fecundity wrote:

Inkscape and Illustrator deal primarily in vectors, which are instructions for drawing lines and shapes. These scale much better. If you zoom in on a line, it's an edge rather than a blocky collection of pixels.

That's the gist of it, anyway.


That's vary helpful. Inkscape is used mainly with Linux right? And doesn't Linux require you to type code and commands like DOS did?

InvisibleJon
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A little more information...

End of Time Games wrote:
Inkscape is used mainly with Linux right? And doesn't Linux require you to type code and commands like DOS did?
Inkscape has a complete GUI; you don't need to futz with a command-line interface to use it. Inkscape is available for Mac OS X, Windows, and Linux: http://www.inkscape.org/download/?lang=en

Why is vector graphic manipulation relevant? Being focused on vector graphic manipulation makes doing card, board, and page layouts easier.

Ah! The lightbulb just turned on! The question to ask is: "Is there an open source equivalent to InDesign / Quark?". To find the answer, I did a Google search: "open source layout program" = http://www.google.com/search?client=safari&rls=en&q=open+source+layout+p...

Scribus: http://www.scribus.net/

...and...

"17 Open Source Tools To Draw, Edit, Layout And Animate Your Designs": http://www.opensourcereleasefeed.com/resource/show/17-open-source-tools-...

Scribus has a GUI and is available for OS X, Windows, Linux, and OS/2. Obviously I can't speak for the quality of many of the recommended applications above, since I just found them myself. Still they're worth a try.

Andrew Cammarano
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If money isn't a huge issue

If money isn't a huge issue then I would go with:

Photoshop, Illustrator and InDesign. Obviously Gimp, Inkspace and (LaTex/Open Office I guess) on unix systems are free and workable, but I found the software design that goes into making Adobe products very usable makes them worth the money. A good game is well tested and designed, and so is good software. (Inkspace is a nice idea but really seems to be a beta version of a program and has some really cludgy interface problems).

If you are into self-publishing, or at least self promotion, and you purchase Adobe Creative Suite products then you get things like Dreamweaver and Flash which allow you to easily and professionally create a web presence to blog about your game.

(btw I've found some of the mechanics and data structures in some of the higher end graphics programs, such as, 3d animation software to be inspiring for game design when you look deeply into them ) Organizing layers, filters, and masks in photoshop involves strategic thinking too!

drewdane
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My #1 priority

OpenOffice is my most important piece of software. It does everything, and it's free! I have used it for creating graphics, writing rulebooks, building my website, and even keeping my company's books.

People swear by Gimp and Inkscape, and I've seen some really beautiful work done with both. I have them both, but haven't spent enough time with them to figure out how to use them.

http://www.openoffice.org/

magic_user
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nanDeck/notepad/Graphpap.exe

For cards, I use nanDeck. Interestingly enough, I also use nanDeck to prototype some hex tile games. I use Graphpap.exe (prints different kinds of graph paper) for design layout of boards and to see how some tile games would work out. I use Notepad (or Notepad++) to put together my rules. If I want formatting, I create web pages. Sometimes I write a quickie Java applet to prototype tiles, although not so much anymore. Get the feeling I'm cheap? I am. BTW, I do mostly card games and tile laying games all with abstract graphics instead of images. I find it useful to focus more on gameplay than how it looks.

Good luck finding the three best programs for you. When you find them, how about trying them out by participating in the Game Design Showdown? :-)

End of Time Games
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I'm not just finding the

I'm not just finding the three best program for me; all of you are 'passing-it- forward' for me.

veeds
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I use Photoshop for my card

I use Photoshop for my card development, and I have some really good cards coming out for a game me and a friend are creating (which will be posted soon on here, it's almost finished.) I also use word for my rule books, etc, and a word plug-in that throws them into a PDF for me.

Other than that, it's striaght up hard work and dedication that really makes it worth while.

Mitchell Allen
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Top Three Tools + a Few More

I must nominate my own program, Morpho Board. That takes care of the layout.

Next, I recommend PhotoShop (but only because I just recently installed GIMP). That takes care of images for the Morpho Board, cards and any other graphic chores.

Finally, I use Microsoft Word. That takes care of documentation. I like how easy it is to import spreadsheets and images.

Rounding out my list:

Microsoft Excel is great for working out quantities, scale and detailed charts (See Haulin' Assets)
TiddlyWiki is my favorite brainstorming/organization tool http://www.morphoboard.com/tiddlywikimindmapping.html

Rarely, a game is so involved, I use Microsoft Access to create a database of all elements. I did this a lot when I created computer games, but only once for creating a RISK board game add-on (we needed a research tree).

Cheers,

Mitch

Rick-Holzgrafe
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System requirements?

Mitchell Allen wrote:
I must nominate my own program, Morpho Board. That takes care of the layout.

I checked your Web site, Mitch, and Morpho Board looks interesting. But you don't list system requirements anywhere! I run Mac OS X, and I need to know whether a piece of software will run on my system.

Your screen shot definitely looks like Windows, so I suspect it's for Windows only—but maybe you wrote it in Java, in which case it might run on nearly any machine.

Please, everybody, don't assume that the entire world runs Windows! Maybe you're only interested in coding for the great majority, but have a little thought for those of us on other systems, and at least tell us up front whether we can run your stuff. And even Windows users will want to know things like disk, memory, video hardware, and system version requirements.

Thanks!

Conquerworm
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I use CC 3 for mapping, Adobe

I use CC 3 for mapping, Adobe Indesign for Card and piece design, Photoshop and illustrator for graphics. truth be told I haven't really touched illustrator yet. I LOVE Indesign and think its the greatest layout design program ever. FreeMind for brainstorming, XML for data management (I know thats not the smartest move but portable), and Excel for tables and such. but thats just me... Word for Documents. :P

Mitchell Allen
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Rick-Holzgrafe wrote:Mitchell

Rick-Holzgrafe wrote:
Mitchell Allen wrote:
I must nominate my own program, Morpho Board. That takes care of the layout.

I checked your Web site, Mitch, and Morpho Board looks interesting. But you don't list system requirements anywhere! I run Mac OS X, and I need to know whether a piece of software will run on my system.

Sorry, Rick! I will correct that oversight. It is a Windows-only program. I tested it on Windows 98, XP and Vista.
It's still in beta, so I'm not sure if it will bloat up later.

Cheers,

Mitch

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