I recently played a lot with access to see how I could setup a database to make a game thematic index and see how the output could be. I made some test and printed some prototypes. I'll linked the PDFs from this thread.
First, there is a classification scheme. I have only included the scheme of the first class which are the objects. The rest of the scheme is not designed yet. In the following PDF, you can see the structure of the scheme. There are a lot details missing, since you can add to the base number many things like auxiliary table, cutters, and a time table. So here is the classification scheme prototype
http://ariel.minilab.bdeb.qc.ca/~ericp/tempbgdf/Report_ClassificationSch...
This report is used to see the structure. There is a more detailed report that include rules and comments for the classification.
The next thing I want to show you is how the actual word list could appear in the end. The words are sorted according the the various classification scheme level. In the prototype below, there are a few stupid/non-sense information. These are simply used for testing stuff, so don't be surprised to see "hello" in there.
http://ariel.minilab.bdeb.qc.ca/~ericp/tempbgdf/Report_WordIndex_Prototy...
Right now, the database looks nice. There are still missing features, like input forms, and there are probably going to be additional changes. But I could get started to input my first data for more complex testing.
The rest of the classification scheme needs to be designed. I'll probably send a copy of my first draft here for comments and approval.
I am also not sure how I should exactly call it. Maybe "Game designer's thematic index" or an abbreviation of like GDTI or GaDeThIn, etc. Any ideas?
I understand a bit what you want to say. You want to develop the notion of facet.
well, the "Tree" you are seeing is the 1st facet.
The time period, cutter, groups, etc are each independent facets which are not part of the "tree".
The "tree" is really to group stuff from general to specify. Is to make sure you don't end up with weapons classed next to creatures classed next to government types.
The other facet are to refine and sort the elements or maybe filter (did not thought about this) if there are too much elements.