The majority of the posts here focus on improving our grasp of the craft and understanding of the industry, but just for fun, how about we go ahead and do a KS-style pitch for the worst games that we can imagine. After all, the bad ideas that we try to ignore may prove at second glance to be an avenue toward a more fruitful realization.
There are a few modest rules:
-- Train wrecks are preferable to crudeness or outright awfulness, which is to say, try for a game idea so terrible that people would feel compelled to suffer through a session of it for the novelty. For example, break dancing to save a community center versus something endorsed by NAMBLA.
-- No licensed properties. It's just too easy to do Sanford and Son but with the characters from The Hunger Games with dating sim elements featuring the cast of Saved by the Bell.
-- Feel free to rant a little and explore everything that game designers do wrong, industry foibles, or your own pet peeves. For example, "The most unique thing about my game is that it has zombies in it, and each $40 game will come with 100 unique, high detail plastic miniatures (we're just waiting on a quote from China)." Just try not to knock specific individuals or organizations.
Do your worst!
SHIRTZ!!1!
A tabletop game where determining outcomes is as easy as changing your shirt from acclaimed designer, Reiner Knish.
Shirtz!!1! comes with over two dozen unique and quirky t-shirts that players wear to determine outcomes and the attributes of the 14 character models. It's not just what shirt you are wearing though. A player's sleeve values interface directly with the sleeve values of adjacent players, and hidden bonus modifiers have been printed on the inside of each shirt. Not to mention the mystery penalty scores printed on the back. On top of all that, an assortment of hats and pins mix things up with further apparel-based modifiers. Additional shirts, hats, and pins (maybe even mugs!!!) will be unlocked as stretch goals.
Mix it up! Each turn, players may exchange their shirt for one from the common pile or swap with another player. We've retained many of the innovative mechanics from our previous offering, MENSA-endorsed party game, "Whose Underwear Am I Sniffing?" and "These Socks are of Inferior Material," which won the Kennerspiel des Jahres award.
All t-shirts are made of super high quality polyester denier yarn twill weave (some substitutions may be made for 4mm polyster hex mesh material). They are water repellant, fire retardant, and negate hostile magic. We suggest dry clean only to ensure the longevity of the garment. Due to our unique outsourcing methods, some garments may be recycled from used apparel and may include evidence of precious wear, printed slogans or logos, and slight stains or discolorations. Shirts are available in Women's Small and Men's XXXL only, and each game box will include a random assortment of each.