Hi all,
Name is Matt. I'm from Central West NSW, Australia. Specifically a place called Bathurst, famous for the car races on Mt Panorama/Wahluu but it has a lot more going on than just that I assure you.
I have a degree in Communication specialising in Theatre and Media, a background in musical theatre, circus and physical theatre (dance and stuff) and I currently work as a circus and gymnastics coach as well as being a freelance performer and designer for theatrical events and festivals.
What brings me to game design? Well, I dabbled (a lot) with RPG Maker in my youth and ended up with easily over 30 concepts by the time I was 25 when I went to uni. I culled that list down to three that I just couldn't let go, and also kept a graphic novel/animation concept that I've been working on for over a decade now. I gave Unity a go last year but my PC needs a serious upgrade so that's on hold for a while too, hahaha.
I play DnD and DM for friends, and our local game shop hosts DnD, MTG and other table top game events all the time. I took a subject in Games Design in my third year but that was a silly decision given the work load required of our major works so I withdrew from it after a week but kept the textbook :D
Last year some friends and I were playing a DnD boardgame (Conquest of Nerath) when someone suggested a board game concept and I said, "Let's make it happen!"
So just under 12 months later I have a bunch of stuff ready to playtest and a friend willing to do some concept art and I guess I'm just following that dream I've always had as a kid to make interactive stories and experiences for people to enjoy and explore.
Cheers for having me, all the best to everyone, and I'll see you round for sure!
Peace out. Md
Cheers Joe!
You have an awesome history in the industry! I hope one day I can rattle off something similar. :D
I'm definitely prepared for the hard work, but I'm also trying to be realistic about time frames and my other work loads.
At the moment I have given myself till the end of the year to have a round of playtesting done for three of the core mechanics: exploration, combat, and abilities. I've shifted self-set deadlines a few times and given myself room to be flexible so I don't burn out and give up. Getting a group of people together is the toughest challenge at the moment.
I want to have tested and refined the exploration mechanic by the end of September, then combat by end of October, then champion abilities by the end of December. A month should be enough for the first two and then I have 12 playable characters so 2 months for tweaking character balance is a rough guide and I'm happy to move that deadline if need be.
I'm in no rush just yet, but am getting antsy to start, hahaha.
Thanks for your warm welcome!