Hello everybody.
I joined this site over a year ago when I realized that I might need help for one of my ideas. But right after that my parents decided to move and bought a house which needed more time and energy to make it a comfortable home than we anticipated. So I had to abandon pretty much all of my hobbies and my boardgame designs got locked away.
Now I have time again to persue my dream to publish a game. I never forgot about boardgaming, kept me informed and new ideas for games were born. So I thought after joining the site it is now time to join the community.
A couple of weeks ago I had a major breakthrough for one of my game ideas and I tried hard not to lose the momentum. Right now this game is almost finished, the first parts for the prototype are build and I hope to begin playtesting in january. Not sure if I can make that deadline though, so I won't consider it a deadline at all.
After I read some threads on boardgamegeek in which designers didn't want to share any information of their game but just praised it, ignored helpfull suggestions and did nothing else than blindly advertising what they had thought of I was convinced that it might be time for me to come out of the closet and face reality.
I have hopes for my ideas. I believe in them. But I don't want to be a designer that calls himself a genius and compares his work to the Mona LIsa or Michelangelos Davis. Therefore I decided to go public with my ideas. I want feedback, critizism, advice and, if possible, a little praise for motivational purposes. I want to learn from my mistakes because in the end whether a project is a failure or a success, they all lead me to fullfill my dream. Someday...
Some personal information:
I am 33 years old and live in Germany. I am in a happy relationship but not married (yet). We have no kids and the boardgaming hobby is mostly my personal time since my love doesn't share my enthusiasm. Although she occasionally agrees to play some games.
The key mechanic. I had this idea for a theme but it always eluded me how to do it. Then I saw a promotional video for a kickstarter project (unfortunately I forgot which one) that uses a drafting system like 7 Wonders. I thought that some kind or variation of drafting could actually be the way to make the theme reality. From there on it all came together really easy.
I'll present it here very soon. I already started a thread on boardgamegeek. So if you don't want to wait, please don't hesitate:
http://boardgamegeek.com/thread/913288/wip-shinobi-the-clan-wars