I've actually been a member here (on and off) since I don't recall when. Hardware changes and forgotten passwords have forced me to sign up, yet again. I think this is my third or fourth iteration.
While I've been playing games since before I could read, I came to game design seriously as a language educator, crafting (collecting and revising) activities for my students.
My "magnum opus" is WordStock--an omnibus word game comprised of more than 1300 language tasks for everyone from basic beginner to native expert.
Unlike most games, WordStock defers many play decisions (including rule interpretation, application and enforcement) to the players themselves, even to the point of choosing to NOT keep score or have a "winner".
I realise this is an unpopular position to take among pathologically competitive, and self-important game players and designers. They can go play Monopoly or Snakes & Ladders--I don't care. The purpose of WordStock is learning, not winning; if learning is improved, that's a "win" for me.
In my private life, I enjoy literature and poetry, music and singing, hiking and the natural world, travel and photography, and mocking religious believers of every stripe (especially Christians and feminists).