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Cards

There are 4 different kinds of cards used in playing Peril in the Promised Land. These include: Nephite Cards, Lamanite Attack Cards, City Cards, and By Orders of Moroni Cards.

Nephite Cards
Each player receives 6 of these at the beginning of the game. These cards allow players to attack the Lamanites, defend themselves, raise Titles of Liberty, and several other things.

Descriptions:
Attack (1, 2, or 3):
These cards are used to attack cities, Advancing Lamanite Armies, and the King-men. Once you have moved to a city, you play these cards in an attempt to retake the city. To attack an Advancing Lamanite Army you move onto the same space they occupy and play as many attack cards as you choose. Then roll the 4-sided die to determine the amount of defense for the Advancing Lamanite Army. The higher amount wins. If you are at Zarahemla you may play an attack card of any value to move the King-men back one space.

Defense (1, 2, or 3):
Defense cards are used to defend against Lamanite attacks. You need not be present at the city being attack to play a Defense card.

Title of Liberty 1 and Title of Liberty 2:
These cards represent 2 halves of a Title of Liberty. Therefore, it takes 2 turns to raise a Title of Liberty.

Reinforcements:
Playing these cards allows players to add 1000 men to the size of their army. The size of a player's army represent his/her life points. The maximum size of an army is 6000 (or 6 life points). Once the size of a player's army is zero he/she is dead and out of the game.

Send Aid:
A Send Aid card allows a player to give 2 Nephite cards from their hand to another player.

Take Out Advancing Lamanite Army:
This card may be played in place of Attack cards when attacking an Advancing Lamanite Army for an automatic win.

Move King-men Back 1:
This card may be played at any time during the game (it doesn't matter whose turn it is) after which the King-men are moved back 1 space.

Move to Zarahemla:
When this card is played any or all players may automatically move their pawn back to Zarahemla. If a player is currently engaged in a battle, he may leave and suffer no loss to his army.

End Battle:
Upon playing this card, the battle in which the player is currently engaged ends. Both attack and defense tokens are counted and the side with the higher number wins the battle.

Retake City:
This card allows for the automatic retake of any Lamanite occupied city (the player need not be at the city).

Lamanite Attack Cards
If the Lamanites end up attacking, then the player draws one of these cards to determine the specific attacking action taken by the Lamanites. For example, the Lamanites may end up attacking a city or they may attack the army of the player.

Descriptions:
Attack (1, 2, or 3):
These cards are used to attack Nephite owned cities. If the player is currently at a Nephite owned city, that city is attack by the Lamanites. If he is not at a Nephite owned city, then one Nephite owned city is randomly selected (using the City cards, described below).

No Move:
When this card is drawn the player may not choose to move as his action for that turn.

Retake City:
This card results in one Nephite owned city (excluding Zarahemla and any city with a raised Title of Liberty) being automatically retaken by the Lamanites (randomly choose a Nephite city using the City cards).

Dissensions in Zarahemla:
The result of this card being drawn is that the King-men are moved one space closer to the Judgment-Seat.

Dissensions in Army:
When this card is drawn the player loses 1000 men from his army.

City Cards
There is 1 card for each city on the board. These cards are used to keep track of which cities are Nephite owned and which are Lamanite owned. They are also used when cities need to be chosen at random.

By Orders of Moroni Cards
The object of the game is for the players to fulfill orders given them by Moroni. There are 5 different categories of orders that Moroni can give: retake a specific city, raise a Title in a specific city, fortify a specific city, scout out the Lamanite forces within a specific city, and the fifth category contains a mixture of orders, such as move the King-men back or take out an advancing Lamanite army. Players must fulfill a total of 10 orders, 2 from each category, to win the game.

At the beginning of the game the top 3 By Orders of Moroni Cards are turned over and placed on the table. After the players have fulfilled one of the 3 orders the top card in the pile then takes the place of that fulfilled order. So, at any given time during the game, players have a choice of 3 different orders to attempt to complete.

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gamejournal | by Dr. Radut