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Tradewars - Homeworld: Almost complete

As of the writing of this blog entry only four (4) more illustrations are missing to complete the game! Woohoo!!

It's amazing to have come so far from humble beginnings, to an early Art Score of 94%, to now almost completing all the cards in the game.

Because some card backs are used on multiple cards, there still is probably around a dozen or so cards remaining in the game that need to be completed. But in terms of illustrations/artwork, only four (4) remain.

Tradewars - Homeworld: General Release Edition

With everything that has been going on with "Tradewars - Homeworld", it took some time in figuring out what needed to get done.

This weekend I spent about eight (8) hours re-designing the cards to match the NEW "General Release" Edition. Since we have trimmed down the amount of artwork used by the game - we created "accidentally" two (2) additional options for new races. This was not a planned effect, it just seemed natural that we had about 1/3 the amount of cards to design, that we could eventually ADD two (2) additional races.

Tradewars - Homeworld: The *NEW* Races

So "Tradewars - Homeworld" is a game DESIGNED for "Expansion". Victory conditions are on scenario cards and the first edition of the game are the "Exterras".

The card distribution for the "Exterras" race is:

3x 1, 3x 2, 3x 3, 3x 4, and 3x 5 (Total 15 card per upgrade pile)

But I have been thinking about another card distribution:

1x 1, 2x 2, 3x 3, 4x 4, 5x 5! (Still 15 cards per upgrade pile)

This could be for *NEW* Races...!

Tradewars - Homeworld: New Direction

Tradewars - Homeworld:  The "Golf" Crew

I have been thinking about all the effort and money being invested in the making of "Tradewars - Homeworld". We will have many pieces of very nice artwork for the game.

But it's not the amount of the original budget for the game.

I want to slow things down. And be more clear about the direction of the game. I had planned to release an "Art Bundle" in December 2016. This would mean that our artist would be busy with 5 more months of artwork...

Tradewars - Homeworld: The SURVEY

Since December 2016, I have been posting news about "Tradewars - Homeworld" (TWHW) on Facebook (FB). I was told to "build up a following of fans". But have read advice that even if you have a "bunch of fans" don't expect them to all become instantaneous "backers" of your crowdfunding efforts.

In the month of May, I plan to post up a LINK to a "Game Survey" about TWHW on FB. Now I have about 200+ likes and about 60+ FB friends of game. This is still small, but when I look at the POTENTIAL reach, it's 65,000 people!

Monster Keep: A Jewel of a Classic!

First I have to start by thanking "JewellGames" for presenting the "baseline" concept. To recap it's a short game about card drafting. Originally the concept was designed to work with three (3) different colors in three (3) different piles. The strategy in the game would be to figure out what "cards" your opponent is trying to keep to secure the victory and thwart his opponent.

Tradewars - Homeworld: Art Test score!

We had The Game Crafter (TGC) conduct an anonymous test of the artwork for the game... and... we scored a 94%!!! This gives us the 90%+ Art Test accolade!

I am very pleased that people took the time to respond positively to our game and its artwork. It is both attractive and functional.

Even placeholder "star" artwork got a good positive score to bring us over the 90%+ mark...

This is GREAT NEWS for "Tradewars - Homeworld". This kind of mass appeal is what we are hoping for.

Cheers.

Crystal Heroes: The Revival...

With my urge to "design" a Card Game that is totally different from Magic, HearthStone, and co., I have had the idea of a smaller-sized, filler game back in my mind.

In truth Wizards: TCG (WIZ) was starting to expand into a larger game... Something that I wanted to avoid, since my goal was to design a "filler-type" game.

So thinking about this has led me to "revive" "Crystal Heroes" (CHero).

Wizardry TCG & Crystal Heroes: What's UP?

I have been thinking about my five (5) Wizard Card Game - and I have come to the conclusion it's too much like Magic & HearthStone. It's not that the similarities are BLATANT - but I get the feeling that the way the game is set up with each pile for a specific Wizard (in Wizardry - WIZ)... It is not sufficiently different.

Tradewars - Homeworld: Sanity Test Results

I won't go into all the details but my FIRST round with The Game Crafters (TGC) Sanity Tests has resulted in a score of 53! :(

The tester seems to have a difficulty about the "Structure" of the document. He finds that the "Key Concept" section contains too much content and that the "Play Sequence" is largely left towards the end.

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by Dr. Radut